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(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
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@ -77,7 +77,7 @@ static void CleanupGeneration()
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{
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_generating_world = false;
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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SetMouseCursorBusy(false);
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/* Show all vital windows again, because we have hidden them */
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if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
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SetModalProgress(false);
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@ -1190,7 +1190,7 @@ struct GenerateProgressWindow : public Window {
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{
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switch (widget) {
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case WID_GP_ABORT:
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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SetMouseCursorBusy(false);
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ShowQuery(
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STR_GENERATION_ABORT_CAPTION,
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STR_GENERATION_ABORT_MESSAGE,
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13
src/gfx.cpp
13
src/gfx.cpp
@ -1572,6 +1572,19 @@ void CursorTick()
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}
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}
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/**
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* Set or unset the ZZZ cursor.
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* @param busy Whether to show the ZZZ cursor.
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*/
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void SetMouseCursorBusy(bool busy)
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{
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if (busy) {
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if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
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} else {
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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}
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}
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/**
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* Assign a single non-animated sprite to the cursor.
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* @param sprite Sprite to draw for the cursor.
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@ -145,6 +145,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
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/* window.cpp */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursorBusy(bool busy);
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void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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@ -2460,7 +2460,7 @@ static void SaveFileStart()
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{
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_sl.ff_state = _fast_forward;
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_fast_forward = 0;
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if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
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SetMouseCursorBusy(true);
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InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
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_sl.saveinprogress = true;
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@ -2470,7 +2470,7 @@ static void SaveFileStart()
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static void SaveFileDone()
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{
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if (_game_mode != GM_MENU) _fast_forward = _sl.ff_state;
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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SetMouseCursorBusy(false);
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InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
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_sl.saveinprogress = false;
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