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(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
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@ -216,7 +216,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
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switch (variable) {
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/* Construction stage. */
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case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | OriginalTileRandomiser(TileX(tile), TileY(tile)) << 2;
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case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2;
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/* Building age. */
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case 0x41: return Clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF);
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@ -340,7 +340,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
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pal = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
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}
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} else {
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pal = hs->random_colour[OriginalTileRandomiser(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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pal = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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}
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}
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} else {
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@ -314,7 +314,7 @@ extern const Town **_town_sort;
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extern Town *_cleared_town;
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extern int _cleared_town_rating;
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uint OriginalTileRandomiser(uint x, uint y);
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uint TileHash2Bit(uint x, uint y);
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void ResetHouses();
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void ClearTownHouse(Town *t, TileIndex tile);
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@ -129,15 +129,21 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
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TownDrawHouseLift
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};
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uint OriginalTileRandomiser(uint x, uint y)
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/**
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* Calculate a hash value from a tile position
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*
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* @param x The X coordinate
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* @param y The Y coordinate
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* @return The hash of the tile
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*/
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uint TileHash2Bit(uint x, uint y)
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{
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uint variant;
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variant = x >> 4;
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variant ^= x >> 6;
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variant ^= y >> 4;
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variant -= y >> 6;
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variant &= 3;
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return variant;
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uint hash = x >> 4;
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hash ^= x >> 6;
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hash ^= y >> 4;
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hash -= y >> 6;
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hash &= 3;
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return hash;
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}
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/**
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@ -175,7 +181,7 @@ static void DrawTile_Town(TileInfo *ti)
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}
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/* Retrieve pointer to the draw town tile struct */
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dcts = &_town_draw_tile_data[house_id << 4 | OriginalTileRandomiser(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
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dcts = &_town_draw_tile_data[house_id << 4 | TileHash2Bit(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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