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https://github.com/OpenTTD/OpenTTD.git
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(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
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dc714960e3
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@ -105,6 +105,7 @@
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_current_company = old_company;
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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DeleteWindowById(WC_AI_SETTINGS, company);
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}
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/* static */ void AI::KillAll()
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@ -10,6 +10,7 @@
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/** @file ai_gui.cpp Window for configuring the AIs */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../gui.h"
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#include "../window_gui.h"
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#include "../company_func.h"
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@ -256,7 +257,9 @@ struct AISettingsWindow : public Window {
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{
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this->ai_config = AIConfig::GetConfig(slot);
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this->InitNested(desc); // Initializes 'this->line_height' as side effect.
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this->InitNested(desc, slot); // Initializes 'this->line_height' as side effect.
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this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
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this->vscroll.SetCount((int)this->ai_config->GetConfigList()->size());
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}
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@ -297,12 +300,13 @@ struct AISettingsWindow : public Window {
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int y = r.top;
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for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
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int current_value = config->GetSetting((*it).name);
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bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
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uint x = rtl ? r.right : r.left;
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if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
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DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
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} else {
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DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > (*it).min_value, current_value < (*it).max_value);
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DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value);
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if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
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x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE);
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} else {
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@ -318,9 +322,13 @@ struct AISettingsWindow : public Window {
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void CheckDifficultyLevel()
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{
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if (_settings_newgame.difficulty.diff_level != 3) {
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_settings_newgame.difficulty.diff_level = 3;
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ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
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if (_game_mode == GM_MENU) {
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if (_settings_newgame.difficulty.diff_level != 3) {
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_settings_newgame.difficulty.diff_level = 3;
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ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
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}
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} else if (_settings_game.difficulty.diff_level != 3) {
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IConsoleSetSetting("difficulty.diff_level", 3);
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}
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}
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@ -335,6 +343,8 @@ struct AISettingsWindow : public Window {
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AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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for (int i = 0; i < num; i++) it++;
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AIConfigItem config_item = *it;
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if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
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bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
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int x = pt.x - wid->pos_x;
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@ -685,6 +695,7 @@ void ShowAIConfigWindow()
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enum AIDebugWindowWidgets {
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AID_WIDGET_VIEW,
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AID_WIDGET_NAME_TEXT,
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AID_WIDGET_SETTINGS,
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AID_WIDGET_RELOAD_TOGGLE,
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AID_WIDGET_LOG_PANEL,
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AID_WIDGET_SCROLLBAR,
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@ -712,6 +723,7 @@ struct AIDebugWindow : public Window {
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this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
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}
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this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
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this->DisableWidget(AID_WIDGET_SETTINGS);
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this->last_vscroll_pos = 0;
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this->autoscroll = true;
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@ -751,8 +763,11 @@ struct AIDebugWindow : public Window {
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}
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}
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/* Update "Reload AI" button */
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this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY);
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/* Update "Reload AI" and "AI settings" buttons */
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this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY,
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AID_WIDGET_RELOAD_TOGGLE,
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AID_WIDGET_SETTINGS,
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WIDGET_LIST_END);
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/* Draw standard stuff */
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this->DrawWidgets();
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@ -892,6 +907,8 @@ struct AIDebugWindow : public Window {
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this->autoscroll = true;
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this->last_vscroll_pos = this->vscroll.GetPosition();
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this->SetDirty();
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/* Close AI settings window to prevent confusion */
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DeleteWindowByClass(WC_AI_SETTINGS);
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}
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virtual void OnClick(Point pt, int widget)
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@ -903,16 +920,24 @@ struct AIDebugWindow : public Window {
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ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
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}
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}
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if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
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DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
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switch (widget) {
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case AID_WIDGET_RELOAD_TOGGLE:
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
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DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
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break;
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case AID_WIDGET_SETTINGS:
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ShowAISettingsWindow(ai_debug_company);
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break;
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}
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}
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virtual void OnTimeout()
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{
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this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
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this->RaiseWidget(AID_WIDGET_SETTINGS);
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this->SetDirty();
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}
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@ -981,7 +1006,8 @@ static const NWidgetPart _nested_ai_debug_widgets[] = {
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(149, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1),
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@ -20,6 +20,7 @@ enum AIConfigFlags {
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AICONFIG_NONE = 0x0,
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AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
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AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running.
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};
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typedef SmallMap<int, char *> LabelMapping;
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@ -39,8 +39,10 @@ AIScanner::AIScanner() :
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SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
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SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
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SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels");
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SQAIInfo.DefSQConst(engine, AICONFIG_NONE, "AICONFIG_NONE");
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SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM");
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SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
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SQAIInfo.DefSQConst(engine, AICONFIG_INGAME, "AICONFIG_INGAME");
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SQAIInfo.PostRegister(engine);
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this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
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this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
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@ -184,6 +184,7 @@ public:
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AICONFIG_NONE, //!< Normal setting.
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AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
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AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME, //!< This setting can be changed while the AI is running.
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};
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/**
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@ -3213,6 +3213,8 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y
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STR_AI_DEBUG :{WHITE}AI Debug
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STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
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STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
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STR_AI_DEBUG_SETTINGS :{BLACK}AI Settings
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STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI
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STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
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STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
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