(svn r2926) -Fix: Use the same file slots in both initialisation stages when loading a patch grf

This commit is contained in:
tron 2005-09-09 06:39:47 +00:00
parent 5d3f87bcd8
commit 4b59946ffe

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@ -2327,6 +2327,7 @@ void LoadNewGRF(uint load_index, uint file_index)
* and load information from it. */ * and load information from it. */
_custom_sprites_base = load_index; _custom_sprites_base = load_index;
for (stage = 0; stage < 2; stage++) { for (stage = 0; stage < 2; stage++) {
uint slot = file_index;
uint j; uint j;
_cur_stage = stage; _cur_stage = stage;
@ -2337,7 +2338,7 @@ void LoadNewGRF(uint load_index, uint file_index)
error("NewGRF file missing: %s", _newgrf_files[j]); error("NewGRF file missing: %s", _newgrf_files[j]);
} }
if (stage == 0) InitNewGRFFile(_newgrf_files[j], _cur_spriteid); if (stage == 0) InitNewGRFFile(_newgrf_files[j], _cur_spriteid);
LoadNewGRFFile(_newgrf_files[j], file_index++, stage); // XXX different file indices in both stages? LoadNewGRFFile(_newgrf_files[j], slot++, stage);
DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
} }
} }