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(svn r10148) -Fix r10143: make --without-png to compile again
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1
configure
vendored
1
configure
vendored
@ -83,6 +83,7 @@ SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk '
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deep += 1;
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if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
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if ($0 == "PNG" && "'$png_config'" == "") { next; }
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if ($0 == "OSX" && "'$os'" != "OSX") { next; }
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if ($0 == "OS2" && "'$os'" != "OS2") { next; }
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if ($0 == "PSP" && "'$os'" != "PSP") { next; }
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@ -31,6 +31,7 @@ fi
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# First, collect the list of Windows files
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sdl_config="1"
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png_config="1"
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os="MSVC"
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enable_dedicated="0"
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with_cocoa="0"
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@ -52,6 +53,7 @@ load_main_data() {
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deep += 1;
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if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
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if ($0 == "PNG" && "'$png_config'" == "") { next; }
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if ($0 == "OSX" && "'$os'" != "OSX") { next; }
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if ($0 == "OS2" && "'$os'" != "OS2") { next; }
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if ($0 == "PSP" && "'$os'" != "PSP") { next; }
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@ -307,8 +307,10 @@ blitter/blitter.hpp
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# Sprite loaders
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spriteloader/grf.cpp
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spriteloader/grf.hpp
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#if PNG
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spriteloader/png.cpp
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spriteloader/png.hpp
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#end
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spriteloader/spriteloader.hpp
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# Renderer
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@ -14,7 +14,9 @@
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#include "fileio.h"
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#include "helpers.hpp"
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#include "spriteloader/grf.hpp"
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#ifdef WITH_PNG
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#include "spriteloader/png.hpp"
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#endif /* WITH_PNG */
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#include "blitter/blitter.hpp"
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/* Default of 4MB spritecache */
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@ -137,6 +139,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
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}
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#ifdef WITH_PNG
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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/* Try loading 32bpp graphics in case we are 32bpp output */
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SpriteLoaderPNG sprite_loader;
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@ -150,6 +153,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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}
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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}
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#endif /* WITH_PNG */
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FioSeekToFile(file_pos);
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