mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-27 17:32:06 +00:00
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
This commit is contained in:
parent
eb3671b647
commit
4a6a7028a9
@ -121,16 +121,17 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
|
||||
|
||||
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
|
||||
|
||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
||||
|
||||
cost = EstimateRoadVehCost(p1);
|
||||
if (flags & DC_QUERY_COST)
|
||||
return cost;
|
||||
|
||||
/* The ai_new queries the vehicle cost before building the route,
|
||||
* so we must check against cheaters no sooner than now. --pasky */
|
||||
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
|
||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||
|
||||
v = AllocateVehicle();
|
||||
if (v == NULL || IsOrderPoolFull())
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
Loading…
Reference in New Issue
Block a user