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(svn r21673) -Change [FS#4358]: do not show price to build a bridge in the scenario editor, it is free there
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@ -22,6 +22,7 @@
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#include "sortlist_type.h"
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#include "widgets/dropdown_func.h"
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#include "core/geometry_func.hpp"
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#include "openttd.h"
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#include "table/strings.h"
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@ -190,7 +191,7 @@ public:
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SetDParam(2, this->bridges->Get(i)->cost);
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SetDParam(1, b->speed);
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SetDParam(0, b->material);
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text_dim = maxdim(text_dim, GetStringBoundingBox(STR_SELECT_BRIDGE_INFO));
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text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
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}
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sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
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text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
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@ -231,7 +232,8 @@ public:
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SetDParam(0, b->material);
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DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
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DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height, STR_SELECT_BRIDGE_INFO);
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DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
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_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
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y += this->resize.step_height;
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}
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break;
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@ -1974,6 +1974,7 @@ STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select R
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STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
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STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
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STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
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STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
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STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
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STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
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STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
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