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(svn r16344) -Codechange: s/FileEntry/SoundEntry/
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@ -2042,11 +2042,11 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, b
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if (orig_sound >= ORIGINAL_SAMPLE_COUNT) {
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grfmsg(1, "SoundEffectChangeInfo: Original sound %d not defined (max %d)", orig_sound, ORIGINAL_SAMPLE_COUNT);
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} else {
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FileEntry *newfe = GetSound(sound);
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FileEntry *oldfe = GetSound(orig_sound);
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SoundEntry *new_sound = GetSound(sound);
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SoundEntry *old_sound = GetSound(orig_sound);
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/* Literally copy the data of the new sound over the original */
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*oldfe = *newfe;
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*old_sound = *new_sound;
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}
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} break;
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@ -5051,9 +5051,9 @@ static void SkipAct11(byte *buf, size_t len)
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static void ImportGRFSound(byte *buf, int len)
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{
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const GRFFile *file;
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FileEntry *se = AllocateFileEntry();
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SoundEntry *sound = AllocateSound();
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uint32 grfid = grf_load_dword(&buf);
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uint16 sound = grf_load_word(&buf);
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SoundID sound_id = grf_load_word(&buf);
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file = GetFileByGRFID(grfid);
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if (file == NULL || file->sound_offset == 0) {
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@ -5061,18 +5061,18 @@ static void ImportGRFSound(byte *buf, int len)
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return;
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}
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if (file->sound_offset + sound >= GetNumSounds()) {
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grfmsg(1, "ImportGRFSound: Sound effect %d is invalid", sound);
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if (file->sound_offset + sound_id >= GetNumSounds()) {
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grfmsg(1, "ImportGRFSound: Sound effect %d is invalid", sound_id);
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return;
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}
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grfmsg(2, "ImportGRFSound: Copying sound %d (%d) from file %X", sound, file->sound_offset + sound, grfid);
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grfmsg(2, "ImportGRFSound: Copying sound %d (%d) from file %X", sound_id, file->sound_offset + sound_id, grfid);
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*se = *GetSound(file->sound_offset + sound);
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*sound = *GetSound(file->sound_offset + sound_id);
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/* Reset volume and priority, which TTDPatch doesn't copy */
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se->volume = 128;
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se->priority = 0;
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sound->volume = 128;
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sound->priority = 0;
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}
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/* 'Action 0xFE' */
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@ -5105,7 +5105,7 @@ static void LoadGRFSound(byte *buf, int len)
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/* Allocate a sound entry. This is done even if the data is not loaded
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* so that the indices used elsewhere are still correct. */
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FileEntry *se = AllocateFileEntry();
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SoundEntry *sound = AllocateSound();
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if (grf_load_dword(&buf) != BSWAP32('RIFF')) {
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grfmsg(1, "LoadGRFSound: Missing RIFF header");
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@ -5131,30 +5131,30 @@ static void LoadGRFSound(byte *buf, int len)
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grfmsg(1, "LoadGRFSound: Invalid audio format");
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return;
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}
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se->channels = grf_load_word(&buf);
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se->rate = grf_load_dword(&buf);
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sound->channels = grf_load_word(&buf);
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sound->rate = grf_load_dword(&buf);
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grf_load_dword(&buf);
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grf_load_word(&buf);
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se->bits_per_sample = grf_load_word(&buf);
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sound->bits_per_sample = grf_load_word(&buf);
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/* Consume any extra bytes */
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for (; size > 16; size--) grf_load_byte(&buf);
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break;
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case 'atad': // 'data'
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se->file_size = size;
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se->file_offset = FioGetPos() - (len - (buf - buf_start)) + 1;
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se->file_slot = _file_index;
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sound->file_size = size;
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sound->file_offset = FioGetPos() - (len - (buf - buf_start)) + 1;
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sound->file_slot = _file_index;
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/* Set default volume and priority */
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se->volume = 0x80;
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se->priority = 0;
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sound->volume = 0x80;
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sound->priority = 0;
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grfmsg(2, "LoadGRFSound: channels %u, sample rate %u, bits per sample %u, length %u", se->channels, se->rate, se->bits_per_sample, size);
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grfmsg(2, "LoadGRFSound: channels %u, sample rate %u, bits per sample %u, length %u", sound->channels, sound->rate, sound->bits_per_sample, size);
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return;
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default:
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se->file_size = 0;
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sound->file_size = 0;
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return;
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}
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}
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@ -10,11 +10,11 @@
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#include "sound_func.h"
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static uint _sound_count = 0;
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STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
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STATIC_OLD_POOL(SoundInternal, SoundEntry, 3, 1000, NULL, NULL)
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/* Allocate a new FileEntry */
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FileEntry *AllocateFileEntry()
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/* Allocate a new Sound */
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SoundEntry *AllocateSound()
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{
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if (_sound_count == GetSoundInternalPoolSize()) {
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if (!_SoundInternal_pool.AddBlockToPool()) return NULL;
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@ -34,7 +34,7 @@ void InitializeSoundPool()
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}
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FileEntry *GetSound(SoundID index)
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SoundEntry *GetSound(SoundID index)
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{
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if (index >= GetNumSounds()) return NULL;
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return GetSoundInternal(index);
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@ -62,16 +62,16 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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if (callback == CALLBACK_FAILED) return false;
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if (callback >= ORIGINAL_SAMPLE_COUNT) callback += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
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if (callback < GetNumSounds()) SndPlayVehicleFx((SoundFx)callback, v);
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if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
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return true;
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}
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bool PlayTileSound(const GRFFile *file, uint16 sound_id, TileIndex tile)
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bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
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{
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if (sound_id >= ORIGINAL_SAMPLE_COUNT) sound_id += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
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if (sound_id < GetNumSounds()) {
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SndPlayTileFx((SoundFx)sound_id, tile);
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SndPlayTileFx(sound_id, tile);
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return true;
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}
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return false;
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@ -21,9 +21,9 @@ enum VehicleSoundEvent {
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};
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FileEntry *AllocateFileEntry();
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SoundEntry *AllocateSound();
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void InitializeSoundPool();
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FileEntry *GetSound(SoundID sound_id);
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SoundEntry *GetSound(SoundID sound_id);
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uint GetNumSounds();
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
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bool PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
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@ -13,7 +13,7 @@
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#include "vehicle_base.h"
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#include "debug.h"
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static FileEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
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static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
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MusicFileSettings msf;
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/* Number of levels of panning per side */
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@ -45,10 +45,10 @@ static void OpenBankFile(const char *filename)
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}
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for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
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FileEntry *fe = &_original_sounds[i];
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SoundEntry *sound = &_original_sounds[i];
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char name[255];
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FioSeekTo(fe->file_offset, SEEK_SET);
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FioSeekTo(sound->file_offset, SEEK_SET);
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/* Check for special case, see else case */
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FioReadBlock(name, FioReadByte()); // Read the name of the sound
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@ -62,20 +62,20 @@ static void OpenBankFile(const char *filename)
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if (tag == ' tmf') {
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FioReadWord(); // wFormatTag
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fe->channels = FioReadWord(); // wChannels
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sound->channels = FioReadWord(); // wChannels
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FioReadDword(); // samples per second
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fe->rate = 11025; // seems like all samples should be played at this rate.
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sound->rate = 11025; // seems like all samples should be played at this rate.
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FioReadDword(); // avg bytes per second
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FioReadWord(); // alignment
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fe->bits_per_sample = FioReadByte(); // bits per sample
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sound->bits_per_sample = FioReadByte(); // bits per sample
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FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
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} else if (tag == 'atad') {
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fe->file_size = size;
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fe->file_slot = SOUND_SLOT;
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fe->file_offset = FioGetPos();
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sound->file_size = size;
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sound->file_slot = SOUND_SLOT;
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sound->file_offset = FioGetPos();
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break;
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} else {
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fe->file_size = 0;
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sound->file_size = 0;
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break;
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}
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}
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@ -85,33 +85,33 @@ static void OpenBankFile(const char *filename)
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* (name in sample.cat is "Corrupt sound")
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* It's no RIFF file, but raw PCM data
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*/
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fe->channels = 1;
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fe->rate = 11025;
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fe->bits_per_sample = 8;
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fe->file_slot = SOUND_SLOT;
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fe->file_offset = FioGetPos();
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sound->channels = 1;
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sound->rate = 11025;
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sound->bits_per_sample = 8;
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sound->file_slot = SOUND_SLOT;
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sound->file_offset = FioGetPos();
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}
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}
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}
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static bool SetBankSource(MixerChannel *mc, const FileEntry *fe)
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static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
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{
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assert(fe != NULL);
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assert(sound != NULL);
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if (fe->file_size == 0) return false;
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if (sound->file_size == 0) return false;
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int8 *mem = MallocT<int8>(fe->file_size);
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int8 *mem = MallocT<int8>(sound->file_size);
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FioSeekToFile(fe->file_slot, fe->file_offset);
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FioReadBlock(mem, fe->file_size);
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FioSeekToFile(sound->file_slot, sound->file_offset);
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FioReadBlock(mem, sound->file_size);
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for (uint i = 0; i != fe->file_size; i++) {
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for (uint i = 0; i != sound->file_size; i++) {
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mem[i] += -128; // Convert unsigned sound data to signed
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}
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assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
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assert(sound->bits_per_sample == 8 && sound->channels == 1 && sound->file_size != 0 && sound->rate != 0);
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MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
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MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, MX_AUTOFREE);
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return true;
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}
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@ -127,16 +127,16 @@ static void StartSound(SoundID sound_id, int panning, uint volume)
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{
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if (volume == 0) return;
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const FileEntry *fe = GetSound(sound_id);
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if (fe == NULL) return;
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const SoundEntry *sound = GetSound(sound_id);
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if (sound == NULL) return;
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MixerChannel *mc = MxAllocateChannel();
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if (mc == NULL) return;
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if (!SetBankSource(mc, fe)) return;
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if (!SetBankSource(mc, sound)) return;
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/* Apply the sound effect's own volume. */
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volume = (fe->volume * volume) / 128;
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volume = (sound->volume * volume) / 128;
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panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
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uint left_vol = (volume * PANNING_LEVELS) - (volume * panning);
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@ -178,11 +178,10 @@ static const byte _sound_idx[] = {
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void SndCopyToPool()
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{
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for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
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FileEntry *fe = AllocateFileEntry();
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*fe = _original_sounds[_sound_idx[i]];
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fe->volume = _sound_base_vol[i];
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fe->priority = 0;
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SoundEntry *sound = AllocateSound();
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*sound = _original_sounds[_sound_idx[i]];
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sound->volume = _sound_base_vol[i];
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sound->priority = 0;
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}
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}
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@ -15,7 +15,7 @@ struct MusicFileSettings {
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bool shuffle;
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};
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struct FileEntry {
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struct SoundEntry {
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uint8 file_slot;
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size_t file_offset;
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size_t file_size;
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