(svn r1460) -Fix: [1099225] Bug Fix - Vehicle Lists not updated at Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now.

This commit is contained in:
darkvater 2005-01-10 12:14:15 +00:00
parent 53bd40ebaf
commit 49e7939a10
2 changed files with 13 additions and 20 deletions

View File

@ -1519,6 +1519,7 @@ static void DoAcquireCompany(Player *p)
p->is_active = false;
DeletePlayerWindows(pi);
RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
}
extern int GetAmountOwnedBy(Player *p, byte owner);

View File

@ -46,16 +46,12 @@ void RebuildVehicleLists(void)
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default:
break;
default: break;
}
}
@ -65,16 +61,12 @@ void ResortVehicleLists(void)
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_RESORT;
SetWindowDirty(w);
break;
default:
break;
default: break;
}
}