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(svn r15150) -Fix: Don't highlight tiles outside the visible map.
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@ -783,6 +783,8 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti
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*/
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static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
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{
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if (!IsValidTile(ti->tile)) return;
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SpriteID sel;
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if (IsHalftileSlope(ti->tileh)) {
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Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
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@ -971,8 +973,8 @@ static void ViewportAddLandscape()
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ti.x = x_cur;
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ti.y = y_cur;
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if (0 <= x_cur && x_cur < (int)MapMaxX() * TILE_SIZE &&
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0 <= y_cur && y_cur < (int)MapMaxY() * TILE_SIZE) {
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if (0 <= x_cur && x_cur < (int)MapSizeX() * TILE_SIZE &&
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0 <= y_cur && y_cur < (int)MapSizeY() * TILE_SIZE) {
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TileIndex tile = TileVirtXY(x_cur, y_cur);
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ti.tile = tile;
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@ -980,7 +982,7 @@ static void ViewportAddLandscape()
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tt = GetTileType(tile);
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} else {
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ti.tileh = SLOPE_FLAT;
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ti.tile = 0;
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ti.tile = INVALID_TILE;
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ti.z = 0;
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tt = MP_VOID;
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}
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@ -995,7 +997,7 @@ static void ViewportAddLandscape()
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_vd.last_foundation_child[1] = NULL;
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_tile_type_procs[tt]->draw_tile_proc(&ti);
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DrawTileSelection(&ti);
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if (ti.tile != INVALID_TILE) DrawTileSelection(&ti);
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} while (--width_cur);
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if ((direction ^= 1) != 0) {
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