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(svn r25817) -Fix [FS5750-ish]: Handle savegames which contain GS translations for languages with empty name more gently.
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@ -148,7 +148,7 @@ static void Load_GSTR()
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_game_saveload_string = NULL;
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_game_saveload_string = NULL;
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SlObject(NULL, _game_language_header);
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SlObject(NULL, _game_language_header);
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LanguageStrings *ls = new LanguageStrings(_game_saveload_string);
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LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
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for (uint i = 0; i < _game_saveload_strings; i++) {
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for (uint i = 0; i < _game_saveload_strings; i++) {
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SlObject(NULL, _game_language_string);
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SlObject(NULL, _game_language_string);
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*ls->lines.Append() = strdup(_game_saveload_string != NULL ? _game_saveload_string : "");
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*ls->lines.Append() = strdup(_game_saveload_string != NULL ? _game_saveload_string : "");
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