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(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
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@ -36,9 +36,6 @@ static ViewPort _viewports[25 - 2];
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static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not
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assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
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static bool _added_tile_sprite;
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static bool _offset_ground_sprites;
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/* The in-game coordiante system looks like this *
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* *
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* ^ Z *
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@ -128,7 +125,9 @@ struct ViewportDrawer {
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byte combine_sprites;
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int offs_x, offs_y; // used when drawing ground sprites relative
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ParentSpriteToDraw *foundation; ///< Foundation sprite.
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ChildScreenSpriteToDraw **last_foundation_child; ///< Tail of ChildSprite list of active foundation.
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Point foundation_offset; ///< Pixeloffset of ground sprites on the foundation.
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};
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static ViewportDrawer *_cur_vd;
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@ -468,6 +467,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
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vd->last_tile = &ts->next;
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}
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/**
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* Adds a child sprite to the active foundation.
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*
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* The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?.
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*
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* @param image the image to draw.
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* @param pal the provided palette.
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* @param sub Only draw a part of the sprite.
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* @param extra_offs_x Pixel X offset for the sprite position.
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* @param extra_offs_y Pixel Y offset for the sprite position.
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*/
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static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
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{
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ViewportDrawer *vd = _cur_vd;
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assert(vd->foundation != NULL);
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Point offs = vd->foundation_offset;
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/* Change the active ChildSprite list to the one of the foundation */
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ChildScreenSpriteToDraw **old_child = vd->last_child;
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vd->last_child = vd->last_foundation_child;
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AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
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/* Switch back to last ChildSprite list */
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vd->last_child = old_child;
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}
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/**
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* Draws a ground sprite for the current tile.
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* If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
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@ -478,21 +504,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
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*/
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void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
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{
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if (_offset_ground_sprites) {
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/* offset ground sprite because of foundation? */
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AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y, false, sub);
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ViewportDrawer *vd = _cur_vd;
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if (vd->foundation != NULL) {
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AddChildSpriteToFoundation(image, pal, sub, 0, 0);
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} else {
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_added_tile_sprite = true;
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DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
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}
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}
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/**
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* Called when a foundation has been drawn for the current tile.
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* Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites.
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*
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* @param x sprite x-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
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* @param y sprite y-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
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*/
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void OffsetGroundSprite(int x, int y)
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{
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_cur_vd->offs_x = x;
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_cur_vd->offs_y = y;
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_offset_ground_sprites = true;
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ViewportDrawer *vd = _cur_vd;
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assert(vd->foundation == NULL);
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/* vd->last_child == NULL if foundation sprite was clipped by the viewport bounds */
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if (vd->last_child != NULL) vd->foundation = vd->parent_list[-1];
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vd->foundation_offset.x = x;
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vd->foundation_offset.y = y;
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vd->last_foundation_child = vd->last_child;
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}
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/**
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@ -683,7 +721,10 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
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vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
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/* Append the sprite to the active ChildSprite list.
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* If the active ParentSprite is a foundation, update last_foundation_child as well. */
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*vd->last_child = cs;
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if (vd->last_foundation_child == vd->last_child) vd->last_foundation_child = &cs->next;
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vd->last_child = &cs->next;
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cs->image = image;
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@ -723,12 +764,25 @@ void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 par
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}
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static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti)
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/**
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* Draws sprites between ground sprite and everything above.
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*
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* The sprite is either drawn as TileSprite or as ChildSprite of the active foundation.
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*
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* @param image the image to draw.
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* @param pal the provided palette.
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* @param ti TileInfo Tile that is being drawn
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* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
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*/
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static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset)
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{
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if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
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DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + 7);
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} else { // draw on top of foundation
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AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
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/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
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if (_cur_vd->foundation == NULL) {
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/* draw on real ground */
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DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
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} else {
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/* draw on top of foundation */
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AddChildSpriteToFoundation(image, pal, NULL, 0, -z_offset);
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}
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}
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@ -740,7 +794,7 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti
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*/
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static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
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{
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DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti);
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DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti, 7);
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}
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static bool IsPartOfAutoLine(int px, int py)
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@ -796,7 +850,7 @@ static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
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pal = PALETTE_SEL_TILE_RED;
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}
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DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti);
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DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7);
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}
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/**
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@ -821,12 +875,12 @@ static void DrawTileSelection(const TileInfo *ti)
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DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
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} else if (_thd.drawstyle & HT_POINT) {
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/* Figure out the Z coordinate for the single dot. */
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byte z = ti->z;
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byte z = 0;
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if (ti->tileh & SLOPE_N) {
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z += TILE_HEIGHT;
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if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
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}
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DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
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DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z);
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} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
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/* autorail highlight piece under cursor */
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uint type = _thd.drawstyle & 0xF;
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@ -913,8 +967,8 @@ static void ViewportAddLandscape()
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y_cur += 0x10;
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x_cur -= 0x10;
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_added_tile_sprite = false;
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_offset_ground_sprites = false;
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vd->foundation = NULL;
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vd->last_foundation_child = NULL;
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_tile_type_procs[tt]->draw_tile_proc(&ti);
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DrawTileSelection(&ti);
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