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(svn r8137) -Fix (FS#551, r4259, r4320): roadstop->num_vehicles was wrong for savegames with version 24 or lower and do not calculate roadstop->num_vehicles when reading the roadstops as the vehicles might not be loaded at that moment.
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@ -1553,6 +1553,11 @@ bool AfterLoadGame(void)
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v->u.road.slot_age = 0;
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v->u.road.slot_age = 0;
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}
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}
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}
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}
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} else {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
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}
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}
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}
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if (CheckSavegameVersion(26)) {
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if (CheckSavegameVersion(26)) {
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@ -3060,7 +3060,6 @@ static void Save_ROADSTOP(void)
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static void Load_ROADSTOP(void)
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static void Load_ROADSTOP(void)
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{
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{
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int index;
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int index;
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Vehicle *v;
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while ((index = SlIterateArray()) != -1) {
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while ((index = SlIterateArray()) != -1) {
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RoadStop *rs;
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RoadStop *rs;
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@ -3071,10 +3070,6 @@ static void Load_ROADSTOP(void)
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rs = GetRoadStop(index);
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rs = GetRoadStop(index);
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SlObject(rs, _roadstop_desc);
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SlObject(rs, _roadstop_desc);
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}
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}
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
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}
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}
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}
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extern const ChunkHandler _station_chunk_handlers[] = {
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extern const ChunkHandler _station_chunk_handlers[] = {
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