Codechange: Code style changes to AI/GS GUI files (#13665)

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SamuXarick 2025-06-08 21:48:36 +01:00 committed by GitHub
parent 893a75f2c0
commit 484f18f987
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3 changed files with 47 additions and 47 deletions

View File

@ -218,7 +218,7 @@ struct AIConfigWindow : public Window {
if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_CONTENT_END) {
if (this->selected_slot == CompanyID::Invalid() || AIConfig::GetConfig(this->selected_slot) == nullptr) return;
ShowScriptTextfileWindow(this, (TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
ShowScriptTextfileWindow(this, static_cast<TextfileType>(widget - WID_AIC_TEXTFILE), this->selected_slot);
return;
}
@ -250,23 +250,23 @@ struct AIConfigWindow : public Window {
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->selected_slot = static_cast<CompanyID>(this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget));
this->InvalidateData();
if (click_count > 1 && IsEditable(this->selected_slot)) ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
if (click_count > 1 && IsEditable(this->selected_slot)) ShowScriptListWindow(this->selected_slot, _ctrl_pressed);
break;
}
case WID_AIC_MOVE_UP:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
if (IsEditable(this->selected_slot) && IsEditable(static_cast<CompanyID>(this->selected_slot - 1))) {
std::swap(GetGameSettings().script_config.ai[this->selected_slot], GetGameSettings().script_config.ai[this->selected_slot - 1]);
this->selected_slot = CompanyID(this->selected_slot - 1);
this->selected_slot = static_cast<CompanyID>(this->selected_slot - 1);
this->vscroll->ScrollTowards(this->selected_slot.base());
this->InvalidateData();
}
break;
case WID_AIC_MOVE_DOWN:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
if (IsEditable(this->selected_slot) && IsEditable(static_cast<CompanyID>(this->selected_slot + 1))) {
std::swap(GetGameSettings().script_config.ai[this->selected_slot], GetGameSettings().script_config.ai[this->selected_slot + 1]);
++this->selected_slot;
this->vscroll->ScrollTowards(this->selected_slot.base());
@ -282,11 +282,11 @@ struct AIConfigWindow : public Window {
}
case WID_AIC_CHANGE: // choose other AI
if (IsEditable(this->selected_slot)) ShowScriptListWindow((CompanyID)this->selected_slot, _ctrl_pressed);
if (IsEditable(this->selected_slot)) ShowScriptListWindow(this->selected_slot, _ctrl_pressed);
break;
case WID_AIC_CONFIGURE: // change the settings for an AI
ShowScriptSettingsWindow((CompanyID)this->selected_slot);
ShowScriptSettingsWindow(this->selected_slot);
break;
case WID_AIC_CONTENT_DOWNLOAD:
@ -320,8 +320,8 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(WID_AIC_INCREASE_INTERVAL, GetGameSettings().difficulty.competitors_interval == MAX_COMPETITORS_INTERVAL);
this->SetWidgetDisabledState(WID_AIC_CHANGE, !IsEditable(this->selected_slot));
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == CompanyID::Invalid() || config->GetConfigList()->empty());
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, !IsEditable(this->selected_slot) || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, !IsEditable(this->selected_slot) || !IsEditable((CompanyID)(this->selected_slot + 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, !IsEditable(this->selected_slot) || !IsEditable(static_cast<CompanyID>(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, !IsEditable(this->selected_slot) || !IsEditable(static_cast<CompanyID>(this->selected_slot + 1)));
this->SetWidgetDisabledState(WID_AIC_OPEN_URL, this->selected_slot == CompanyID::Invalid() || config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {

View File

@ -123,12 +123,12 @@ struct GSConfigWindow : public Window {
*/
void RebuildVisibleSettings()
{
visible_settings.clear();
this->visible_settings.clear();
for (const auto &item : *this->gs_config->GetConfigList()) {
bool no_hide = !item.flags.Test(ScriptConfigFlag::Developer);
if (no_hide || _settings_client.gui.ai_developer_tools) {
visible_settings.push_back(&item);
this->visible_settings.push_back(&item);
}
}
@ -200,7 +200,7 @@ struct GSConfigWindow : public Window {
} else {
int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
if (config_item.complete_labels) {
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && this->clicked_dropdown, editable);
} else {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
@ -228,19 +228,19 @@ struct GSConfigWindow : public Window {
if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_CONTENT_END) {
if (GameConfig::GetConfig() == nullptr) return;
ShowScriptTextfileWindow(this, (TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
ShowScriptTextfileWindow(this, static_cast<TextfileType>(widget - WID_GSC_TEXTFILE), OWNER_DEITY);
return;
}
switch (widget) {
case WID_GSC_GSLIST: {
this->InvalidateData();
if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow(OWNER_DEITY, _ctrl_pressed);
break;
}
case WID_GSC_CHANGE: // choose other Game Script
ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
ShowScriptListWindow(OWNER_DEITY, _ctrl_pressed);
break;
case WID_GSC_CONTENT_DOWNLOAD:
@ -350,14 +350,14 @@ struct GSConfigWindow : public Window {
if (!str.has_value()) return;
auto value = ParseInteger<int32_t>(*str, 10, true);
if (!value.has_value()) return;
SetValue(*value);
this->SetValue(*value);
}
void OnDropdownSelect(WidgetID widget, int index, int) override
{
if (widget != WID_GSC_SETTING_DROPDOWN) return;
assert(this->clicked_dropdown);
SetValue(index);
this->SetValue(index);
}
void OnDropdownClose(Point, WidgetID widget, int, int, bool) override
@ -397,7 +397,7 @@ struct GSConfigWindow : public Window {
const GameConfig *config = GameConfig::GetConfig();
this->SetWidgetDisabledState(WID_GSC_OPEN_URL, config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, !config->GetTextfile(tft, (CompanyID)OWNER_DEITY).has_value());
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, !config->GetTextfile(tft, OWNER_DEITY).has_value());
}
this->RebuildVisibleSettings();
this->CloseChildWindows(WC_DROPDOWN_MENU);

View File

@ -71,7 +71,7 @@ struct ScriptListWindow : public Window {
ScriptListWindow(WindowDesc &desc, CompanyID slot, bool show_all) : Window(desc),
slot(slot), show_all(show_all)
{
if (slot == OWNER_DEITY) {
if (this->slot == OWNER_DEITY) {
this->info_list = this->show_all ? Game::GetInfoList() : Game::GetUniqueInfoList();
} else {
this->info_list = this->show_all ? AI::GetInfoList() : AI::GetUniqueInfoList();
@ -84,8 +84,8 @@ struct ScriptListWindow : public Window {
this->vscroll->SetCount(this->info_list->size() + 1);
/* Try if we can find the currently selected AI */
if (GetConfig(slot)->HasScript()) {
ScriptInfo *info = GetConfig(slot)->GetInfo();
if (GetConfig(this->slot)->HasScript()) {
ScriptInfo *info = GetConfig(this->slot)->GetInfo();
int i = 0;
for (const auto &item : *this->info_list) {
if (item.second == info) {
@ -168,25 +168,25 @@ struct ScriptListWindow : public Window {
void ChangeScript()
{
if (this->selected == -1) {
GetConfig(slot)->Change(std::nullopt);
GetConfig(this->slot)->Change(std::nullopt);
} else {
ScriptInfoList::const_iterator it = this->info_list->cbegin();
std::advance(it, this->selected);
GetConfig(slot)->Change(it->second->GetName(), it->second->GetVersion());
GetConfig(this->slot)->Change(it->second->GetName(), it->second->GetVersion());
}
if (_game_mode == GM_EDITOR) {
if (slot == OWNER_DEITY) {
if (this->slot == OWNER_DEITY) {
if (Game::GetInstance() != nullptr) Game::ResetInstance();
Game::StartNew();
} else {
Company *c = Company::GetIfValid(slot);
Company *c = Company::GetIfValid(this->slot);
if (c != nullptr && c->ai_instance != nullptr) {
c->ai_instance.reset();
AI::StartNew(slot);
AI::StartNew(this->slot);
}
}
}
InvalidateWindowData(WC_GAME_OPTIONS, slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
InvalidateWindowData(WC_GAME_OPTIONS, this->slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
InvalidateWindowClassesData(WC_SCRIPT_DEBUG, -1);
CloseWindowByClass(WC_QUERY_STRING);
@ -198,7 +198,7 @@ struct ScriptListWindow : public Window {
switch (widget) {
case WID_SCRL_LIST: { // Select one of the Scripts
int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCRL_LIST) - 1;
if (sel < (int)this->info_list->size()) {
if (sel < static_cast<int>(this->info_list->size())) {
this->selected = sel;
this->SetDirty();
if (click_count > 1) {
@ -307,7 +307,7 @@ struct ScriptSettingsWindow : public Window {
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SCRS_SCROLLBAR);
this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
this->FinishInitNested(this->slot); // Initializes 'this->line_height' as side effect.
this->OnInvalidateData();
}
@ -319,12 +319,12 @@ struct ScriptSettingsWindow : public Window {
*/
void RebuildVisibleSettings()
{
visible_settings.clear();
this->visible_settings.clear();
for (const auto &item : *this->script_config->GetConfigList()) {
bool no_hide = !item.flags.Test(ScriptConfigFlag::Developer);
if (no_hide || _settings_client.gui.ai_developer_tools) {
visible_settings.push_back(&item);
this->visible_settings.push_back(&item);
}
}
@ -373,7 +373,7 @@ struct ScriptSettingsWindow : public Window {
} else {
int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
if (config_item.complete_labels) {
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && this->clicked_dropdown, editable);
} else {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
@ -488,14 +488,14 @@ struct ScriptSettingsWindow : public Window {
if (!str.has_value()) return;
auto value = ParseInteger<int32_t>(*str, 10, true);
if (!value.has_value()) return;
SetValue(*value);
this->SetValue(*value);
}
void OnDropdownSelect(WidgetID widget, int index, int) override
{
if (widget != WID_SCRS_SETTING_DROPDOWN) return;
assert(this->clicked_dropdown);
SetValue(index);
this->SetValue(index);
}
void OnDropdownClose(Point, WidgetID widget, int, int, bool) override
@ -606,7 +606,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
{
if (widget == WID_TF_CAPTION) {
return GetString(stringid, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI, GetConfig(slot)->GetInfo()->GetName());
return GetString(stringid, (this->slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI, GetConfig(this->slot)->GetInfo()->GetName());
}
return this->Window::GetWidgetString(widget, stringid);
@ -614,11 +614,11 @@ struct ScriptTextfileWindow : public TextfileWindow {
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
auto textfile = GetConfig(slot)->GetTextfile(file_type, slot);
auto textfile = GetConfig(this->slot)->GetTextfile(file_type, this->slot);
if (!textfile.has_value()) {
this->Close();
} else {
this->LoadTextfile(textfile.value(), (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
this->LoadTextfile(textfile.value(), (this->slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
}
}
};
@ -732,13 +732,13 @@ struct ScriptDebugWindow : public Window {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
ChangeToScript(c->index);
this->ChangeToScript(c->index);
return;
}
}
/* If no AI is available, see if there is a game script. */
if (Game::GetInstance() != nullptr) ChangeToScript(OWNER_DEITY);
if (Game::GetInstance() != nullptr) this->ChangeToScript(OWNER_DEITY);
}
/**
@ -844,7 +844,7 @@ struct ScriptDebugWindow : public Window {
void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
{
if (this->IsWidgetDisabled(widget)) return;
CompanyID cid = (CompanyID)(widget - start);
CompanyID cid = static_cast<CompanyID>(widget - start);
Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
DrawCompanyIcon(cid, CentreBounds(r.left, r.right, sprite_size.width), CentreBounds(r.top, r.bottom, sprite_size.height));
}
@ -909,7 +909,7 @@ struct ScriptDebugWindow : public Window {
ScriptLogTypes::LogData &log = this->GetLogData();
int scroll_count = (int)log.size();
int scroll_count = static_cast<int>(log.size());
if (this->vscroll->GetCount() != scroll_count) {
this->vscroll->SetCount(scroll_count);
@ -921,10 +921,10 @@ struct ScriptDebugWindow : public Window {
/* Detect when the user scrolls the window. Enable autoscroll when the bottom-most line becomes visible. */
if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= static_cast<int>(log.size());
}
if (this->autoscroll && this->vscroll->SetPosition((int)log.size())) {
if (this->autoscroll && this->vscroll->SetPosition(static_cast<int>(log.size()))) {
/* We need a repaint */
this->SetWidgetDirty(WID_SCRD_VSCROLLBAR);
this->SetWidgetDirty(WID_SCRD_LOG_PANEL);
@ -1003,12 +1003,12 @@ struct ScriptDebugWindow : public Window {
/* Check which button is clicked */
if (IsInsideMM(widget, WID_SCRD_COMPANY_BUTTON_START, WID_SCRD_COMPANY_BUTTON_END + 1)) {
ChangeToScript((CompanyID)(widget - WID_SCRD_COMPANY_BUTTON_START), _ctrl_pressed);
this->ChangeToScript(static_cast<CompanyID>(widget - WID_SCRD_COMPANY_BUTTON_START), _ctrl_pressed);
}
switch (widget) {
case WID_SCRD_SCRIPT_GAME:
ChangeToScript(OWNER_DEITY, _ctrl_pressed);
this->ChangeToScript(OWNER_DEITY, _ctrl_pressed);
break;
case WID_SCRD_RELOAD_TOGGLE:
@ -1111,7 +1111,7 @@ struct ScriptDebugWindow : public Window {
}
/* Highlight row that matched */
this->highlight_row = (int)(log.size() - 1);
this->highlight_row = static_cast<int>(log.size() - 1);
}
}
}