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(svn r22845) -Fix [FS#4745]: perform stricter checks on some commands (monoid)
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@ -731,7 +731,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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GroupID id_g = GB(p1, 16, 16);
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CommandCost cost;
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if (!Group::IsValidID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
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if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
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if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
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if (new_engine_type != INVALID_ENGINE) {
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@ -308,7 +308,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
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if (!IsValidCommand(cp->cmd)) return "invalid command";
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if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command";
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if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag";
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if (callback > lengthof(_callback_table)) return "invalid callback";
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if (callback >= lengthof(_callback_table)) return "invalid callback";
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cp->callback = _callback_table[callback];
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return NULL;
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@ -727,10 +727,10 @@ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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case OT_CONDITIONAL: {
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VehicleOrderID skip_to = new_order.GetConditionSkipToOrder();
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if (skip_to != 0 && skip_to >= v->GetNumOrders()) return CMD_ERROR; // Always allow jumping to the first (even when there is no order).
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if (new_order.GetConditionVariable() > OCV_END) return CMD_ERROR;
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if (new_order.GetConditionVariable() >= OCV_END) return CMD_ERROR;
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OrderConditionComparator occ = new_order.GetConditionComparator();
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if (occ > OCC_END) return CMD_ERROR;
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if (occ >= OCC_END) return CMD_ERROR;
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switch (new_order.GetConditionVariable()) {
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case OCV_REQUIRES_SERVICE:
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if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR;
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@ -524,10 +524,11 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32
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CommandCost cost(EXPENSES_NEW_VEHICLES);
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VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
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uint sell_command = GetCmdSellVeh(vehicle_type);
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if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
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uint sell_command = GetCmdSellVeh(vehicle_type);
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/* Get the list of vehicles in the depot */
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BuildDepotVehicleList(vehicle_type, tile, &list, &list);
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