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(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
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parent
6ed22fb3d4
commit
480b1575fe
3
ai/ai.c
3
ai/ai.c
@ -309,6 +309,9 @@ void AI_Initialize(void)
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char *tmp_ai_gpmi_param = strdup(_ai.gpmi_param);
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char *tmp_ai_gpmi_param = strdup(_ai.gpmi_param);
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#endif /* GPMI */
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#endif /* GPMI */
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/* First, make sure all AIs are DEAD! */
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AI_Uninitialize();
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memset(&_ai, 0, sizeof(_ai));
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memset(&_ai, 0, sizeof(_ai));
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memset(&_ai_player, 0, sizeof(_ai_player));
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memset(&_ai_player, 0, sizeof(_ai_player));
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2
misc.c
2
misc.c
@ -18,6 +18,7 @@
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#include "engine.h"
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#include "engine.h"
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#include "vehicle_gui.h"
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#include "vehicle_gui.h"
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#include "variables.h"
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#include "variables.h"
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#include "ai/ai.h"
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extern void StartupEconomy(void);
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extern void StartupEconomy(void);
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@ -167,6 +168,7 @@ void InitializeGame(uint size_x, uint size_y)
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InitializeTrains();
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InitializeTrains();
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InitializeNPF();
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InitializeNPF();
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AI_Initialize();
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InitializePlayers();
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InitializePlayers();
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InitializeCheats();
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InitializeCheats();
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