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(svn r27677) -Codechange: Remove implicit VehicleListIdentifier from uint32 constructor, to make conversions more explicit.
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d9bfe88261
commit
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@ -606,7 +606,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
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bool vehicle_list_window = HasBit(p1, 1);
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VehicleListIdentifier vli;
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if (!vli.Unpack(p2)) return CMD_ERROR;
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if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
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if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
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if (vehicle_list_window) {
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@ -1001,7 +1001,7 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
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if (p1 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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VehicleListIdentifier vli;
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if (!vli.Unpack(p2)) return CMD_ERROR;
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if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
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return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
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}
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@ -1638,7 +1638,7 @@ public:
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break;
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case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
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DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD, false);
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DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier::UnPack(this->window_number).type == VL_STANDARD, false);
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ShowDropDownList(this, list, 0, WID_VL_MANAGE_VEHICLES_DROPDOWN);
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break;
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}
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@ -38,7 +38,7 @@ struct BaseVehicleListWindow : public Window {
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static const StringID vehicle_sorter_names[];
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static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];
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BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(wno)
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BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(VehicleListIdentifier::UnPack(wno))
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{
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this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
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}
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@ -37,7 +37,7 @@ uint32 VehicleListIdentifier::Pack() const
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* @param data The data to unpack.
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* @return true iff the data was valid (enough).
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*/
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bool VehicleListIdentifier::Unpack(uint32 data)
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bool VehicleListIdentifier::UnpackIfValid(uint32 data)
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{
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byte c = GB(data, 28, 4);
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this->company = c == 0xF ? OWNER_NONE : (CompanyID)c;
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@ -52,10 +52,12 @@ bool VehicleListIdentifier::Unpack(uint32 data)
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* Decode a packed vehicle list identifier into a new one.
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* @param data The data to unpack.
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*/
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VehicleListIdentifier::VehicleListIdentifier(uint32 data)
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/* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32 data)
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{
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bool ret = this->Unpack(data);
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VehicleListIdentifier result;
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bool ret = result.UnpackIfValid(data);
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assert(ret);
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return result;
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}
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/**
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@ -35,7 +35,8 @@ struct VehicleListIdentifier {
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uint32 index; ///< A vehicle list type specific index.
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uint32 Pack() const;
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bool Unpack(uint32 data);
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bool UnpackIfValid(uint32 data);
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static VehicleListIdentifier UnPack(uint32 data);
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/**
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* Create a simple vehicle list.
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@ -47,7 +48,7 @@ struct VehicleListIdentifier {
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VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) :
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type(type), vtype(vtype), company(company), index(index) {}
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VehicleListIdentifier(uint32 data = 0);
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VehicleListIdentifier() : type(), vtype(), company(), index() {}
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};
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/** A list of vehicles. */
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