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Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.
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@ -279,10 +279,10 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
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/* Check if a glyph should be rendered with anti-aliasing. */
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static bool GetFontAAState(FontSize size)
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static bool GetFontAAState(FontSize size, bool check_blitter = true)
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{
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/* AA is only supported for 32 bpp */
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
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if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
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switch (size) {
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default: NOT_REACHED();
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@ -716,6 +716,19 @@ void UninitFreeType()
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#endif /* WITH_FREETYPE */
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}
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/**
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* Should any of the active fonts be anti-aliased?
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* @return True if any of the loaded fonts want anti-aliased drawing.
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*/
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bool HasAntialiasedFonts()
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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if (!FontCache::Get(fs)->IsBuiltInFont() && GetFontAAState(fs, false)) return true;
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}
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return false;
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}
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
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#ifdef WITH_FREETYPE
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@ -233,5 +233,6 @@ extern FreeTypeSettings _freetype;
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void InitFreeType(bool monospace);
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void UninitFreeType();
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bool HasAntialiasedFonts();
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#endif /* FONTCACHE_H */
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@ -268,6 +268,8 @@ static bool SwitchNewGRFBlitter()
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if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
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if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
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}
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/* We need a 32bpp blitter for font anti-alias. */
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if (HasAntialiasedFonts()) depth_wanted_by_grf = 32;
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/* Search the best blitter. */
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static const struct {
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@ -433,6 +433,7 @@ struct GameOptionsWindow : Window {
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CheckForMissingGlyphs();
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ClearAllCachedNames();
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UpdateAllVirtCoords();
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CheckBlitter();
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ReInitAllWindows();
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break;
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