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(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
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@ -1464,9 +1464,50 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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return 0;
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}
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/**
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* Check whether the variable size of the variable in the saveload configuration
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* matches with the actual variable size.
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* @param sld The saveload configuration to test.
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*/
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static bool IsVariableSizeRight(const SaveLoad *sld)
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{
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switch (sld->cmd) {
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case SL_VAR:
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switch (GetVarMemType(sld->conv)) {
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case SLE_VAR_BL:
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return sld->size == sizeof(bool);
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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return sld->size == sizeof(int8);
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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return sld->size == sizeof(int16);
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case SLE_VAR_I32:
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case SLE_VAR_U32:
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return sld->size == sizeof(int32);
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case SLE_VAR_I64:
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case SLE_VAR_U64:
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return sld->size == sizeof(int64);
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default:
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return sld->size == sizeof(void *);
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}
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case SL_REF:
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/* These should all be pointer sized. */
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return sld->size == sizeof(void *);
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case SL_STR:
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/* These should be pointer sized, or fixed array. */
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return sld->size == sizeof(void *) || sld->size == sld->length;
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default:
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return true;
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}
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}
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bool SlObjectMember(void *ptr, const SaveLoad *sld)
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{
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assert(IsVariableSizeRight(sld));
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VarType conv = GB(sld->conv, 0, 8);
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switch (sld->cmd) {
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case SL_VAR:
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@ -212,6 +212,7 @@ struct SaveLoad {
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* during runtime. Decision on which one to use is controlled by the function
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* that is called to save it. address: global=true, offset: global=false */
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void *address; ///< address of variable OR offset of variable in the struct (max offset is 65536)
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size_t size; ///< the sizeof size.
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};
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/** Same as #SaveLoad but global variables are used (for better readability); */
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@ -227,7 +228,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param to Last savegame version that has the field.
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* @note In general, it is better to use one of the SLE_* macros below.
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*/
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable)}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable)}
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/**
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* Storage of a variable in some savegame versions.
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@ -340,11 +341,11 @@ typedef SaveLoad SaveLoadGlobVarList;
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/** Translate values ingame to different values in the savegame and vv. */
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#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
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#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
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#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
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#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}
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#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}
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/** End marker of a struct/class save or load. */
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#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL}
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#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL, 0}
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/**
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* Storage of global simple variables, references (pointers), and arrays.
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@ -355,7 +356,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param to Last savegame version that has the field.
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* @note In general, it is better to use one of the SLEG_* macros below.
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*/
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#define SLEG_GENERAL(cmd, variable, type, length, from, to) {true, cmd, type, length, from, to, (void*)&variable}
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#define SLEG_GENERAL(cmd, variable, type, length, from, to) {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable)}
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/**
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* Storage of a global variable in some savegame versions.
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@ -448,7 +449,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL}
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/** End marker of global variables save or load. */
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#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL}
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#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL, 0}
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/**
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* Checks whether the savegame is below \a major.\a minor.
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