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(svn r19593) -Codechange: improve loading/executing the desync logs
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@ -35,11 +35,14 @@
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#include "../rev.h"
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#include "../core/pool_func.hpp"
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#include "../gfx_func.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../fileio_func.h"
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#endif /* DEBUG_DUMP_COMMANDS */
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#include "table/strings.h"
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../fileio_func.h"
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/** When running the server till the wait point, run as fast as we can! */
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bool _ddc_fastforward = true;
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#endif /* DEBUG_DUMP_COMMANDS */
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DECLARE_POSTFIX_INCREMENT(ClientID)
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assert_compile(NetworkClientInfoPool::MAX_SIZE == NetworkClientSocketPool::MAX_SIZE);
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@ -1075,19 +1078,22 @@ void NetworkGameLoop()
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if (_network_server) {
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#ifdef DEBUG_DUMP_COMMANDS
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/* Loading of the debug commands from -ddesync>=1 */
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static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR);
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static Date next_date = 0;
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static uint32 next_date_fract;
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static CommandPacket *cp = NULL;
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if (f == NULL && next_date == 0) {
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printf("Cannot open commands.log\n");
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DEBUG(net, 0, "Cannot open commands.log");
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next_date = 1;
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}
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while (f != NULL && !feof(f)) {
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if (cp != NULL && _date == next_date && _date_fract == next_date_fract) {
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_current_company = cp->company;
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
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bool ret = DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
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DEBUG(net, 0, "injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; %s -> %i", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, (int)ret);
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assert(ret);
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free(cp);
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cp = NULL;
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}
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@ -1096,11 +1102,41 @@ void NetworkGameLoop()
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char buff[4096];
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if (fgets(buff, lengthof(buff), f) == NULL) break;
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if (strncmp(buff, "cmd: ", 8) != 0) continue;
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cp = MallocT<CommandPacket>(1);
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int company;
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sscanf(&buff[8], "%d; %d; %d; %d; %d; %d; %d; %s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
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cp->company = (CompanyID)company;
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char *p = buff;
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/* Ignore the "[date time] " part of the message */
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if (*p == '[') {
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p = strchr(p, ']');
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if (p == NULL) break;
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p += 2;
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}
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if (strncmp(p, "cmd: ", 5) == 0) {
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cp = MallocT<CommandPacket>(1);
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int company;
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int ret = sscanf(p + 5, "%x; %x; %x; %x; %x; %x; %x; %s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
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/* There are 8 pieces of data to read, however the last is a
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* string that might or might not exist. Ignore it if that
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* string misses because in 99% of the time it's not used. */
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assert(ret == 8 || ret == 7);
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cp->company = (CompanyID)company;
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} else if (strncmp(p, "join: ", 6) == 0) {
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/* Manually insert a pause when joining; this way the client can join at the exact right time. */
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int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract);
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assert(ret == 2);
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DEBUG(net, 0, "injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract);
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cp = MallocT<CommandPacket>(1);
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cp->company = COMPANY_SPECTATOR;
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cp->cmd = CMD_PAUSE;
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cp->p1 = PM_PAUSED_NORMAL;
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cp->p2 = 1;
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_ddc_fastforward = false;
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}
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}
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if (f != NULL && feof(f)) {
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DEBUG(net, 0, "End of commands.log");
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fclose(f);
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f = NULL;
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}
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#endif /* DEBUG_DUMP_COMMANDS */
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if (_frame_counter >= _frame_counter_max) {
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@ -38,6 +38,18 @@
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#define NETWORK_SEND_DOUBLE_SEED
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#endif /* RANDOM_DEBUG */
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/**
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* Helper variable to make the dedicated server go fast until the (first) join.
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* Used to load the desync debug logs, i.e. for reproducing a desync.
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* There's basically no need to ever enable this, unless you really know what
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* you are doing, i.e. debugging a desync.
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*/
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#ifdef DEBUG_DUMP_COMMANDS
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extern bool _ddc_fastforward;
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#else
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#define _ddc_fastforward (true)
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#endif /* DEBUG_DUMP_COMMANDS */
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enum MapPacket {
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MAP_PACKET_START,
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MAP_PACKET_NORMAL,
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@ -300,13 +300,15 @@ void VideoDriver_Dedicated::MainLoop()
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cur_ticks = GetTime();
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_realtime_tick += cur_ticks - prev_cur_ticks;
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if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
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if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks || _ddc_fastforward) {
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next_tick = cur_ticks + 30;
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GameLoop();
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UpdateWindows();
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}
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CSleep(1);
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/* Don't sleep when fast forwarding (for desync debugging) */
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if (!_ddc_fastforward) CSleep(1);
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}
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}
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