(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick

This commit is contained in:
rubidium 2010-04-21 12:55:33 +00:00
parent bc81039cb8
commit 464a56420f

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@ -1204,8 +1204,6 @@ void StateGameLoop()
CallWindowTickEvent(); CallWindowTickEvent();
NewsLoop(); NewsLoop();
} else { } else {
CheckCaches();
if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) { if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
/* Save the desync savegame if needed. */ /* Save the desync savegame if needed. */
char name[MAX_PATH]; char name[MAX_PATH];
@ -1213,6 +1211,8 @@ void StateGameLoop()
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
} }
CheckCaches();
/* All these actions has to be done from OWNER_NONE /* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */ * for multiplayer compatibility */
CompanyID old_company = _current_company; CompanyID old_company = _current_company;