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(svn r5085) - Fix (FS#198): add parentheses to CHANCE16*() (and GENERAL_SPRITE_COLOR) macro parameters (thanks to ASM)
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59d5ed821f
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8
macros.h
8
macros.h
@ -73,7 +73,7 @@ static inline int64 BIGMULS(int32 a, int32 b) {
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#define SETBITS(x,y) ((x) |= (y))
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#define SETBITS(x,y) ((x) |= (y))
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#define CLRBITS(x,y) ((x) &= ~(y))
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#define CLRBITS(x,y) ((x) &= ~(y))
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#define GENERAL_SPRITE_COLOR(color) ( (color + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START)
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#define GENERAL_SPRITE_COLOR(color) ( ((color) + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START)
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#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner]))
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#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner]))
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#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)
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#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)
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@ -125,9 +125,9 @@ static inline int KillFirstBit2x64(int value)
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#define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min)))
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#define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min)))
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#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * a) / b))
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#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * (a)) / (b)))
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#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * a) / b))
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#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * a) / (b)))
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#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * a) / b))
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#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * (a)) / (b)))
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#define for_each_bit(_i, _b) \
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#define for_each_bit(_i, _b) \
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