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(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
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@ -90,6 +90,7 @@ void CallWindowTickEvent();
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extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
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extern void ShowOSErrorBox(const char *buf, bool system);
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extern bool _dedicated_forks;
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/**
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* Error handling for fatal user errors.
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@ -567,8 +568,7 @@ int ttd_main(int argc, char *argv[])
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#if defined(UNIX) && !defined(__MORPHOS__)
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/* We must fork here, or we'll end up without some resources we need (like sockets) */
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if (_dedicated_forks)
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DedicatedFork();
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if (_dedicated_forks) DedicatedFork();
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#endif
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AI::Initialize();
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@ -55,6 +55,7 @@ uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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uint16 _sl_version; ///< the major savegame version identifier
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byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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char _savegame_format[8]; ///< how to compress savegames
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bool _do_autosave; ///< are we doing an autosave at the moment?
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typedef void WriterProc(size_t len);
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typedef size_t ReaderProc();
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@ -342,5 +342,6 @@ bool SlObjectMember(void *object, const SaveLoad *sld);
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bool SaveloadCrashWithMissingNewGRFs();
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extern char _savegame_format[8];
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extern bool _do_autosave;
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#endif /* SAVELOAD_H */
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@ -22,7 +22,7 @@
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#include "news_gui.h"
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#include "company_gui.h"
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#include "window_gui.h"
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#include "variables.h"
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#include "saveload/saveload.h"
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#include "window_func.h"
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#include "statusbar_gui.h"
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#include "core/geometry_func.hpp"
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@ -30,8 +30,6 @@ VARDEF int _palette_animation_counter;
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VARDEF uint32 _realtime_tick;
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VARDEF bool _do_autosave;
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VARDEF byte _display_opt;
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VARDEF bool _rightclick_emulate;
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@ -46,7 +44,4 @@ VARDEF char *_log_file;
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/* landscape.cpp */
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extern const byte _tileh_to_sprite[32];
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/* Forking stuff */
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VARDEF bool _dedicated_forks;
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#endif /* VARIABLES_H */
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@ -132,6 +132,9 @@ static void CloseWindowsConsoleThread()
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static void *_dedicated_video_mem;
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/* Whether a fork has been done. */
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bool _dedicated_forks;
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern void SwitchToMode(SwitchMode new_mode);
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@ -295,8 +298,7 @@ void VideoDriver_Dedicated::MainLoop()
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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InteractiveRandom(); // randomness
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if (!_dedicated_forks)
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DedicatedHandleKeyInput();
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if (!_dedicated_forks) DedicatedHandleKeyInput();
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cur_ticks = GetTime();
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_realtime_tick += cur_ticks - prev_cur_ticks;
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