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(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency
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@ -617,7 +617,7 @@ static void AiNew_State_FindStation(Player *p)
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if (AiNew_CheckVehicleStation(p, st)) {
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// We did found a station that was good enough!
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new_tile = st->xy;
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direction = GetRoadStationDir(st->xy);
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direction = GetRoadStopDir(st->xy);
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break;
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}
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}
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14
npf.c
14
npf.c
@ -459,7 +459,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
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if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */
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IsTrainStationTile(tile) || /* Rail station tile */
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IsTileDepotType(tile, TRANSPORT_ROAD) || /* Road depot tile */
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IsRoadStationTile(tile) || /* Road station tile */
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IsRoadStopTile(tile) || /* Road station tile */
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IsTileDepotType(tile, TRANSPORT_WATER)) { /* Water depot tile */
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return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
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}
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@ -533,15 +533,15 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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* otherwise we wouldn't have got here. It is also facing us,
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* so we should skip it's body */
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dst_tile = GetOtherTunnelEnd(src_tile);
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} else if (type != TRANSPORT_WATER && (IsRoadStationTile(src_tile) || IsTileDepotType(src_tile, type))) {
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} else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) {
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/* This is a road station or a train or road depot. We can enter and exit
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* those from one side only. Trackdirs don't support that (yet), so we'll
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* do this here. */
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DiagDirection exitdir;
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/* Find out the exit direction first */
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if (IsRoadStationTile(src_tile)) {
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exitdir = GetRoadStationDir(src_tile);
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if (IsRoadStopTile(src_tile)) {
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exitdir = GetRoadStopDir(src_tile);
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} else { /* Train or road depot */
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exitdir = GetDepotDirection(src_tile, type);
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}
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@ -597,11 +597,11 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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}
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/* Determine available tracks */
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if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){
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if (type != TRANSPORT_WATER && (IsRoadStopTile(dst_tile) || IsTileDepotType(dst_tile, type))){
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/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
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DiagDirection exitdir;
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if (IsRoadStationTile(dst_tile)) {
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exitdir = GetRoadStationDir(dst_tile);
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if (IsRoadStopTile(dst_tile)) {
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exitdir = GetRoadStopDir(dst_tile);
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} else { /* Road or train depot */
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exitdir = GetDepotDirection(dst_tile, type);
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}
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@ -7,6 +7,7 @@
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#include "road_map.h"
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#include "station.h"
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#include "tunnel_map.h"
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#include "station_map.h"
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RoadBits GetAnyRoadBits(TileIndex tile)
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@ -21,8 +22,8 @@ RoadBits GetAnyRoadBits(TileIndex tile)
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}
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case MP_STATION:
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if (!IsRoadStationTile(tile)) return 0;
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return DiagDirToRoadBits(GetRoadStationDir(tile));
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if (!IsRoadStopTile(tile)) return 0;
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return DiagDirToRoadBits(GetRoadStopDir(tile));
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case MP_TUNNELBRIDGE:
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if (IsBridge(tile)) {
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@ -1012,7 +1012,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
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/* Road depot */
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bitmask |= _road_veh_fp_ax_or[GetRoadDepotDirection(tile)];
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}
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} else if (IsTileType(tile, MP_STATION) && IsRoadStationTile(tile)) {
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} else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
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if (IsTileOwner(tile, v->owner)) {
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/* Our station */
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RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
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@ -1021,7 +1021,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
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const RoadStop *rs = GetRoadStopByTile(tile, rstype);
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if (rs != NULL && (_patches.roadveh_queue || GB(rs->status, 0, 2) != 0)) {
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bitmask |= _road_veh_fp_ax_or[GetRoadStationDir(tile)];
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bitmask |= _road_veh_fp_ax_or[GetRoadStopDir(tile)];
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}
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}
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}
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@ -1089,7 +1089,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
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}
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} else if (IsTileType(desttile, MP_STATION)) {
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if (IsRoadStop(desttile)) {
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dir = GetRoadStationDir(desttile);
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dir = GetRoadStopDir(desttile);
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do_it:;
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/* When we are heading for a depot or station, we just
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* pretend we are heading for the tile in front, we'll
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13
station.h
13
station.h
@ -213,10 +213,6 @@ static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
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GB(_m[tile].m5, 0, 1) == GB(_m[ref].m5, 0, 1); // same direction?
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}
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static inline bool IsRoadStationTile(TileIndex tile) {
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return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x4B);
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}
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/**
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* Check if a station really exists.
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*/
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@ -235,13 +231,4 @@ static inline bool IsBuoyTile(TileIndex tile)
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return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
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}
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/**
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* Get's the direction the road stop entrance points towards.
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*/
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static inline DiagDirection GetRoadStationDir(TileIndex tile)
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{
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assert(IsRoadStationTile(tile));
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return (_m[tile].m5 - 0x43) & 3;
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}
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#endif /* STATION_H */
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@ -105,6 +105,20 @@ static inline bool IsRoadStop(TileIndex t)
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return IsTruckStop(t) || IsBusStop(t);
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}
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static inline bool IsRoadStopTile(TileIndex t)
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{
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return IsTileType(t, MP_STATION) && IsRoadStop(t);
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}
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/**
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* Gets the direction the road stop entrance points towards.
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*/
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static inline DiagDirection GetRoadStopDir(TileIndex tile)
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{
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assert(IsRoadStopTile(tile));
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return (_m[tile].m5 - TRUCK_BASE) & 3;
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}
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static inline bool IsOilRig(TileIndex t)
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{
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assert(IsTileType(t, MP_STATION));
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@ -23,6 +23,7 @@
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#include "station.h"
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#include "rail.h"
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#include "train.h"
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#include "station_map.h"
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#define INVALID_COORD (-0x8000)
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#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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@ -1988,8 +1989,8 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
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if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
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return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile));
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if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
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return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */
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if (IsRoadStopTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
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return DiagdirToDiagTrackdir(GetRoadStopDir(v->tile)); /* Road vehicle in a station */
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return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));
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