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(svn r9789) -Fix (r9770): vehicles didn't get unloaded when 'full load' was specified and the vehicle was already full when it entered.
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@ -704,7 +704,6 @@ void CallVehicleTicks()
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static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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{
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uint32 full = 0, not_full = 0;
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bool keep_loading = false;
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const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
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/* special handling of aircraft */
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@ -725,13 +724,13 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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if (v->cargo_cap != 0) {
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uint32 mask = 1 << v->cargo_type;
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if (v->cargo_cap == v->cargo_count) {
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if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
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full |= mask;
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} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
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(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
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/* If there is any cargo waiting, or this vehicle is still unloading
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* and the station accepts the cargo, don't leave the station. */
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keep_loading = true;
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return true;
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} else {
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not_full |= mask;
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}
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@ -739,7 +738,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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} while ((v = v->next) != NULL);
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/* continue loading if there is a non full cargo type and no cargo type that is full */
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return keep_loading || (not_full && (full & ~not_full) == 0);
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return not_full && (full & ~not_full) == 0;
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}
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