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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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@ -21,6 +21,7 @@
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.Op Fl n Ar host[:port][#player]
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.Op Fl p Ar password
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.Op Fl P Ar password
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.Op Fl q Ar savegame
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.Op Fl r Ar widthxheight
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.Op Fl s Ar driver
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.Op Fl S Ar soundset
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@ -83,6 +84,8 @@ Password used to join server. Only useful with
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.It Fl P Ar password
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Password used to join company. Only useful with
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.Fl n
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.It Fl q Ar savegame
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Write some information about the savegame and exit
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.It Fl r Ar widthxheight
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Set the resolution
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.It Fl s Ar driver
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@ -37,7 +37,10 @@ struct LoadCheckData {
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GRFConfig *grfconfig; ///< NewGrf configuration from save.
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GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
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LoadCheckData() : error_data(NULL), grfconfig(NULL)
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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LoadCheckData() : error_data(NULL), grfconfig(NULL), gamelog_action(NULL)
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{
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this->Clear();
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}
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@ -57,6 +57,10 @@ void LoadCheckData::Clear()
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}
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companies.Clear();
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free(this->gamelog_action);
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this->gamelog_action = NULL;
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this->gamelog_actions = 0;
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ClearGRFConfigList(&this->grfconfig);
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}
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@ -774,3 +774,33 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
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free(ol);
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free(nl);
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}
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/**
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* Get some basic information from the given gamelog.
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* @param gamelog_action Pointer to the gamelog to extract information from.
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* @param gamelog_actions Number of actions in the given gamelog.
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* @param [out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
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* @param [out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
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* @param [out] removed_newgrfs Set to true if any NewGRFs have been removed.
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*/
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void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
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{
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const LoggedAction *laend = &gamelog_action[gamelog_actions];
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for (const LoggedAction *la = gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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switch (lc->ct) {
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default: break;
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case GLCT_REVISION:
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*last_ottd_rev = lc->revision.newgrf;
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*ever_modified = max(*ever_modified, lc->revision.modified);
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break;
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case GLCT_GRFREM:
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*removed_newgrfs = true;
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break;
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}
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}
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}
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}
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@ -61,4 +61,6 @@ void GamelogTestMode();
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
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void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
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#endif /* GAMELOG_H */
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@ -179,6 +179,7 @@ static void ShowHelp()
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" -M music_set = Force the music set (see below)\n"
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" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
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" -x = Do not automatically save to config file on exit\n"
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" -q savegame = Write some information about the savegame and exit\n"
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"\n",
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lastof(buf)
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);
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@ -213,6 +214,44 @@ static void ShowHelp()
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#endif
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}
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static void WriteSavegameInfo(const char *name)
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{
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extern uint16 _sl_version;
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uint32 last_ottd_rev = 0;
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byte ever_modified = 0;
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bool removed_newgrfs = false;
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GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
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char buf[8192];
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char *p = buf;
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p += seprintf(p, lastof(buf), "Name: %s\n", name);
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p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
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p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
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p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
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if (removed_newgrfs) {
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p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
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}
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p = strecpy(p, "NewGRFs:\n", lastof(buf));
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if (_load_check_data.HasNewGrfs()) {
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for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
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char md5sum[33];
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md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
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p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
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}
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}
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/* ShowInfo put output to stderr, but version information should go
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* to stdout; this is the only exception */
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#if !defined(WIN32) && !defined(WIN64)
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printf("%s\n", buf);
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#else
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ShowInfo(buf);
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#endif
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}
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/**
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* Extract the resolution from the given string and store
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@ -432,6 +471,7 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('G'),
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GETOPT_SHORT_VALUE('c'),
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GETOPT_SHORT_NOVAL('x'),
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GETOPT_SHORT_VALUE('q'),
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GETOPT_SHORT_NOVAL('h'),
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GETOPT_END()
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};
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@ -542,6 +582,30 @@ int ttd_main(int argc, char *argv[])
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scanner->generation_seed = InteractiveRandom();
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}
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break;
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case 'q': {
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DeterminePaths(argv[0]);
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if (StrEmpty(mgo.opt)) return 1;
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char title[80];
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title[0] = '\0';
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FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
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_load_check_data.Clear();
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SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
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if (res != SL_OK || _load_check_data.HasErrors()) {
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fprintf(stderr, "Failed to open savegame\n");
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if (_load_check_data.HasErrors()) {
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char buf[256];
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SetDParamStr(0, _load_check_data.error_data);
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GetString(buf, _load_check_data.error, lastof(buf));
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fprintf(stderr, "%s\n", buf);
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}
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return 1;
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}
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WriteSavegameInfo(title);
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return 0;
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}
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case 'G': scanner->generation_seed = atoi(mgo.opt); break;
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case 'c': _config_file = strdup(mgo.opt); break;
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case 'x': save_config = false; break;
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@ -11,6 +11,7 @@
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#include "../stdafx.h"
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#include "../gamelog_internal.h"
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#include "../fios.h"
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#include "saveload.h"
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@ -101,15 +102,15 @@ static const SaveLoad * const _glog_desc[] = {
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assert_compile(lengthof(_glog_desc) == GLCT_END);
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static void Load_GLOG()
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static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
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{
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assert(_gamelog_action == NULL);
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assert(_gamelog_actions == 0);
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assert(gamelog_action == NULL);
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assert(gamelog_actions == 0);
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GamelogActionType at;
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while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
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_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
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LoggedAction *la = &_gamelog_action[_gamelog_actions++];
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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la->at = at;
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@ -165,7 +166,16 @@ static void Save_GLOG()
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SlWriteByte(GLAT_NONE);
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}
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static void Load_GLOG()
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{
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Load_GLOG_common(_gamelog_action, _gamelog_actions);
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}
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static void Check_GLOG()
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{
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Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
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}
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extern const ChunkHandler _gamelog_chunk_handlers[] = {
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{ 'GLOG', Save_GLOG, Load_GLOG, NULL, NULL, CH_RIFF | CH_LAST }
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{ 'GLOG', Save_GLOG, Load_GLOG, NULL, Check_GLOG, CH_RIFF | CH_LAST }
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};
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