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(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
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@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes mode)
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{
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DeleteAllNonVitalWindows();
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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MakeNewgameSettingsLive();
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/* Copy the settings needed for creating a new map. */
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_settings_game.game_creation = _settings_newgame.game_creation;
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ResetGRFConfig(true);
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SndPlayFx(SND_15_BEEP);
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@ -441,8 +441,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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break;
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case GLAND_GENERATE_BUTTON: // Generate
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MakeNewgameSettingsLive();
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if (mode == GLWP_HEIGHTMAP &&
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(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
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this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
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@ -661,8 +661,8 @@ int ttd_main(int argc, char *argv[])
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/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
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if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
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/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
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/* Copy the settings needed for creating a new map. */
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_settings_game.game_creation = _settings_newgame.game_creation;
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/* initialize the ingame console */
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IConsoleInit();
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