mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
This commit is contained in:
parent
38bd396f90
commit
427e2d30c5
@ -389,4 +389,16 @@ struct Command {
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*/
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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/**
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* Structure for buffering the build command when selecting a station to join.
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*/
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struct CommandContainer {
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TileIndex tile; ///< tile command being executed on
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uint32 p1; ///< parameter p1
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uint32 p2; ///< parameter p2
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uint32 cmd; ///< command being executed
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CommandCallback *callback; ///< any callback function executed upon successful completion of the command
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char text[80]; ///< possible text sent for name changes etc
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};
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#endif /* COMMAND_TYPE_H */
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@ -12,7 +12,6 @@
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#include "os_abstraction.h"
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#include "core.h"
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#include "packet.h"
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#include "../../tile_type.h"
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/**
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* Enum with all types of UDP packets.
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@ -59,18 +58,7 @@ enum {
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};
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/** Packet that wraps a command */
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struct CommandPacket {
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CommandPacket *next; ///< the next command packet (if in queue)
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CompanyByte company; ///< company that is executing the command
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uint32 cmd; ///< command being executed
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uint32 p1; ///< parameter p1
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uint32 p2; ///< parameter p2
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TileIndex tile; ///< tile command being executed on
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char text[80]; ///< possible text sent for name changes etc
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uint32 frame; ///< the frame in which this packet is executed
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byte callback; ///< any callback function executed upon successful completion of the command
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bool my_cmd; ///< did the command originate from "me"
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};
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struct CommandPacket;
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/** Status of a client */
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enum ClientStatus {
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@ -120,6 +108,9 @@ public:
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inline bool IsValid() const { return this->IsConnected(); }
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inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
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inline NetworkClientInfo *GetInfo() const { return this->info; }
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const char *Recv_Command(Packet *p, CommandPacket *cp);
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void Send_Command(Packet *p, const CommandPacket *cp);
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};
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static inline bool IsValidNetworkClientSocketIndex(ClientIndex index)
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@ -205,7 +205,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
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}
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// Send a command packet to the server
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
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{
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//
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// Packet: CLIENT_COMMAND
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@ -221,14 +221,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
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//
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Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
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p->Send_uint8 (cp->company);
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p->Send_uint32(cp->cmd);
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p->Send_uint32(cp->p1);
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p->Send_uint32(cp->p2);
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p->Send_uint32((uint32)cp->tile);
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p->Send_string(cp->text);
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p->Send_uint8 (cp->callback);
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MY_CLIENT->Send_Command(p, cp);
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MY_CLIENT->Send_Packet(p);
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}
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@ -674,29 +667,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
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{
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CommandPacket cp;
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cp.company = (CompanyID)p->Recv_uint8();
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cp.cmd = p->Recv_uint32();
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cp.p1 = p->Recv_uint32();
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cp.p2 = p->Recv_uint32();
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cp.tile = p->Recv_uint32();
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p->Recv_string(cp.text, sizeof(cp.text));
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cp.callback = p->Recv_uint8();
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const char *err = MY_CLIENT->Recv_Command(p, &cp);
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cp.frame = p->Recv_uint32();
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cp.my_cmd = p->Recv_bool();
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cp.next = NULL;
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if (!IsValidCommand(cp.cmd)) {
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IConsolePrintF(CC_ERROR, "WARNING: invalid command from server, dropping...");
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) {
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IConsolePrintF(CC_ERROR, "WARNING: offline only command from server, dropping...");
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
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IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from server, dropping...");
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if (err != NULL) {
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IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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@ -9,7 +9,7 @@
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)();
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data);
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@ -54,22 +54,13 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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assert((cmd & CMD_FLAGS_MASK) == 0);
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CommandPacket c;
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c.company = _local_company;
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c.next = NULL;
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c.tile = tile;
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c.p1 = p1;
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c.p2 = p2;
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c.cmd = cmd;
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c.callback = 0;
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while (c.callback < _callback_table_count && _callback_table[c.callback] != callback) {
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c.callback++;
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}
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if (c.callback == _callback_table_count) {
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DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
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c.callback = 0; // _callback_table[0] == NULL
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}
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c.company = _local_company;
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c.next = NULL;
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c.tile = tile;
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c.p1 = p1;
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c.p2 = p2;
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c.cmd = cmd;
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c.callback = callback;
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strecpy(c.text, (text != NULL) ? text : "", lastof(c.text));
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@ -81,6 +72,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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* which gives about the same speed as most clients.
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*/
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c.frame = _frame_counter_max + 1;
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c.my_cmd = true;
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NetworkAddCommandQueue(c);
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@ -107,13 +99,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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static void NetworkExecuteCommand(CommandPacket *cp)
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{
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_current_company = cp->company;
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/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
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if (cp->callback > _callback_table_count) {
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DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback);
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cp->callback = 0;
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}
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, _callback_table[cp->callback], cp->text, cp->my_cmd);
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, cp->callback, cp->text, cp->my_cmd);
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}
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/**
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@ -155,4 +141,56 @@ void NetworkFreeLocalCommandQueue()
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}
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}
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/**
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* Receives a command from the network.
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* @param p the packet to read from.
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* @param cp the struct to write the data to.
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* @return an error message. When NULL there has been no error.
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*/
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const char *NetworkClientSocket::Recv_Command(Packet *p, CommandPacket *cp)
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{
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cp->company = (CompanyID)p->Recv_uint8();
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cp->cmd = p->Recv_uint32();
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cp->p1 = p->Recv_uint32();
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cp->p2 = p->Recv_uint32();
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cp->tile = p->Recv_uint32();
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p->Recv_string(cp->text, lengthof(cp->text));
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byte callback = p->Recv_uint8();
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if (!IsValidCommand(cp->cmd)) return "invalid command";
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if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command";
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if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag";
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if (callback > _callback_table_count) return "invalid callback";
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cp->callback = _callback_table[callback];
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return NULL;
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}
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/**
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* Sends a command over the network.
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* @param p the packet to send it in.
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* @param cp the packet to actually send.
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*/
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void NetworkClientSocket::Send_Command(Packet *p, const CommandPacket *cp)
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{
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p->Send_uint8 (cp->company);
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p->Send_uint32(cp->cmd);
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p->Send_uint32(cp->p1);
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p->Send_uint32(cp->p2);
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p->Send_uint32(cp->tile);
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p->Send_string(cp->text);
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byte callback = 0;
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while (callback < _callback_table_count && _callback_table[callback] != cp->callback) {
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callback++;
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}
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if (callback == _callback_table_count) {
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DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
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callback = 0; // _callback_table[0] == NULL
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}
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p->Send_uint8 (callback);
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}
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#endif /* ENABLE_NETWORK */
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@ -16,6 +16,8 @@
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#include "core/packet.h"
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#include "core/tcp.h"
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#include "../command_type.h"
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/**
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* If this line is enable, every frame will have a sync test
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* this is not needed in normal games. Normal is like 1 sync in 100
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@ -129,6 +131,16 @@ void UpdateNetworkGameWindow(bool unselect);
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bool IsNetworkCompatibleVersion(const char *version);
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/* From network_command.cpp */
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/**
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* Everything we need to know about a command to be able to execute it.
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*/
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struct CommandPacket : CommandContainer {
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CommandPacket *next; ///< the next command packet (if in queue)
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CompanyByte company; ///< company that is executing the command
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uint32 frame; ///< the frame in which this packet is executed
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bool my_cmd; ///< did the command originate from "me"
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};
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void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs = NULL);
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void NetworkExecuteLocalCommandQueue();
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void NetworkFreeLocalCommandQueue();
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@ -467,7 +467,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, CommandPacket *cp)
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
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{
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//
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// Packet: SERVER_COMMAND
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@ -485,13 +485,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, Co
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
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p->Send_uint8 (cp->company);
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p->Send_uint32(cp->cmd);
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p->Send_uint32(cp->p1);
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p->Send_uint32(cp->p2);
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p->Send_uint32(cp->tile);
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p->Send_string(cp->text);
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p->Send_uint8 (cp->callback);
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cs->Send_Command(p, cp);
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p->Send_uint32(cp->frame);
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p->Send_bool (cp->my_cmd);
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@ -815,38 +809,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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}
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}
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/** Enforce the command flags.
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* Eg a server-only command can only be executed by a server, etc.
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* @param cp the commandpacket that is going to be checked
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* @param ci client information for debugging output to console
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*/
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static bool CheckCommandFlags(CommandPacket cp, const NetworkClientInfo *ci)
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{
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byte flags = GetCommandFlags(cp.cmd);
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if (flags & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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return false;
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}
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if (flags & CMD_OFFLINE) {
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IConsolePrintF(CC_ERROR, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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return false;
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}
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if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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return false;
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}
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if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
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IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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return false;
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}
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return true;
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}
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/** The client has done a command and wants us to handle it
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* @param *cs the connected client that has sent the command
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* @param *p the packet in which the command was sent
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@ -863,27 +825,27 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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}
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CommandPacket cp;
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cp.company = (CompanyID)p->Recv_uint8();
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cp.cmd = p->Recv_uint32();
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cp.p1 = p->Recv_uint32();
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cp.p2 = p->Recv_uint32();
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cp.tile = p->Recv_uint32();
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p->Recv_string(cp.text, lengthof(cp.text));
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byte callback = p->Recv_uint8();
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const char *err = cs->Recv_Command(p, &cp);
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if (cs->has_quit) return;
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const NetworkClientInfo *ci = cs->GetInfo();
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/* Check if cp->cmd is valid */
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if (!IsValidCommand(cp.cmd)) {
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IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
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if (err != NULL) {
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IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return;
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}
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if (!CheckCommandFlags(cp, ci)) {
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if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
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return;
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}
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if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
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return;
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}
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@ -922,19 +884,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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cp.frame = _frame_counter_max + 1;
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cp.next = NULL;
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CommandCallback *callback = cp.callback;
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// Queue the command for the clients (are send at the end of the frame
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// if they can handle it ;))
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status >= STATUS_MAP) {
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// Callbacks are only send back to the client who sent them in the
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// first place. This filters that out.
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cp.callback = (new_cs != cs) ? 0 : callback;
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cp.callback = (new_cs != cs) ? NULL : callback;
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cp.my_cmd = (new_cs == cs);
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NetworkAddCommandQueue(cp, new_cs);
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}
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}
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cp.callback = 0;
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cp.callback = NULL;
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cp.my_cmd = false;
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NetworkAddCommandQueue(cp);
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}
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