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Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines (#8858)
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@ -39,7 +39,7 @@ enum SoundFx {
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SND_02_CONSTRUCTION_WATER = 0, ///< 0 == 0x00 Construction: water infrastructure
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SND_03_FACTORY, ///< 1 == 0x01 Industry producing: factory: whistle
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SND_04_DEPARTURE_STEAM, ///< 2 == 0x02 Station departure: steam engine
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SND_05_TRAIN_THROUGH_TUNNEL, ///< 3 == 0x03 Train enters tunnel
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SND_05_TRAIN_THROUGH_TUNNEL, ///< 3 == 0x03 Train enters tunnel: steam engine
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SND_06_DEPARTURE_CARGO_SHIP, ///< 4 == 0x04 Station departure: cargo ships
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SND_07_DEPARTURE_FERRY, ///< 5 == 0x05 Station departure: passenger ships
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SND_08_TAKEOFF_PROPELLER, ///< 6 == 0x06 Takeoff: propeller plane (non-toyland)
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