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(svn r10142) -Fix r10132: do something useful with the alpha channel instead of ignoring it
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@ -16,6 +16,39 @@ static inline uint ComposeColor(uint r, uint g, uint b)
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return (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF) << 0;
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}
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/**
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* Compose a color based on RGBA values and the current pixel value.
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*/
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static inline uint ComposeColorRGBA(uint r, uint g, uint b, uint a, uint current)
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{
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uint cr, cg, cb;
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cr = GB(current, 16, 8);
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cg = GB(current, 8, 8);
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cb = GB(current, 0, 8);
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return ComposeColor((r * a + cr * (255 - a)) / 255,
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(g * a + cg * (255 - a)) / 255,
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(b * a + cb * (255 - a)) / 255);
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}
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/**
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* Compose a color based on Pixel value, alpha value, and the current pixel value.
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*/
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static inline uint ComposeColorPA(uint color, uint a, uint current)
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{
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uint r, g, b, cr, cg, cb;
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r = GB(color, 16, 8);
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g = GB(color, 8, 8);
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b = GB(color, 0, 8);
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cr = GB(current, 16, 8);
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cg = GB(current, 8, 8);
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cb = GB(current, 0, 8);
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return ComposeColor((r * a + cr * (255 - a)) / 255,
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(g * a + cg * (255 - a)) / 255,
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(b * a + cb * (255 - a)) / 255);
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}
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/**
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* Make a pixel looks like it is transparent.
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* @param color the color already on the screen.
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@ -69,14 +102,13 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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for (int x = 0; x < bp->width; x++) {
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switch (mode) {
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case BM_COLOUR_REMAP:
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/* In case the m-channel is zero, do not remap this pixel in any way */
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if (src->m == 0) {
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if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
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if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst);
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} else {
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if (bp->remap[src->m] != 0) *dst = Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]);
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if (bp->remap[src->m] != 0) *dst = ComposeColorPA(Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
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}
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break;
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@ -90,7 +122,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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break;
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default:
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if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
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if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst);
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break;
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}
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dst++;
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@ -419,6 +419,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
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}
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}
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}
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@ -428,6 +429,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = 0xFF;
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}
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}
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}
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