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(svn r17652) -Codechange: Merging/renaming the depot block-size functions.
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@ -168,19 +168,7 @@ static const Dimension _resize_cap[] = {
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{ 4, 3}, ///< VEH_AIRCRAFT
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};
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static void ResizeDefaultWindowSizeForTrains()
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{
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_block_sizes[VEH_TRAIN].width = 1;
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_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
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}
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static void ResizeDefaultWindowSizeForRoadVehicles()
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{
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_block_sizes[VEH_ROAD].width = 56;
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_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
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}
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static void ResizeDefaultWindowSize(VehicleType type)
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static void InitBlocksizeForShipAircraft(VehicleType type)
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{
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uint max_width = 0;
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uint max_height = 0;
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@ -211,14 +199,18 @@ static void ResizeDefaultWindowSize(VehicleType type)
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_block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
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}
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/* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game
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* We will only need to call this once for each game */
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/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
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* @note Calling this function once for each game is enough. */
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void InitDepotWindowBlockSizes()
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{
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ResizeDefaultWindowSizeForTrains();
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ResizeDefaultWindowSizeForRoadVehicles();
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ResizeDefaultWindowSize(VEH_SHIP);
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ResizeDefaultWindowSize(VEH_AIRCRAFT);
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_block_sizes[VEH_TRAIN].width = 1;
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_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
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_block_sizes[VEH_ROAD].width = 56;
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_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
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InitBlocksizeForShipAircraft(VEH_SHIP);
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InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
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}
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static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
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