Codechange: Replace network related FOR_ALL with range-based for loops

This commit is contained in:
glx 2019-12-16 20:56:10 +01:00 committed by Niels Martin Hansen
parent 09fa39c5b5
commit 41232f18c1
12 changed files with 89 additions and 191 deletions

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@ -102,8 +102,7 @@ public:
FD_ZERO(&write_fd); FD_ZERO(&write_fd);
Tsocket *cs; for (Tsocket *cs : Tsocket::Iterate()) {
FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
FD_SET(cs->sock, &read_fd); FD_SET(cs->sock, &read_fd);
FD_SET(cs->sock, &write_fd); FD_SET(cs->sock, &write_fd);
} }
@ -122,7 +121,7 @@ public:
} }
/* read stuff from clients */ /* read stuff from clients */
FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) { for (Tsocket *cs : Tsocket::Iterate()) {
cs->writable = !!FD_ISSET(cs->sock, &write_fd); cs->writable = !!FD_ISSET(cs->sock, &write_fd);
if (FD_ISSET(cs->sock, &read_fd)) { if (FD_ISSET(cs->sock, &read_fd)) {
cs->ReceivePackets(); cs->ReceivePackets();

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@ -99,8 +99,7 @@ extern void StateGameLoop();
*/ */
bool HasClients() bool HasClients()
{ {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) return true;
FOR_ALL_CLIENT_SOCKETS(cs) return true;
return false; return false;
} }
@ -121,9 +120,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/ */
/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id) /* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
{ {
NetworkClientInfo *ci; for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_id == client_id) return ci; if (ci->client_id == client_id) return ci;
} }
@ -137,9 +134,7 @@ NetworkClientInfo::~NetworkClientInfo()
*/ */
/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id) /* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
{ {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == client_id) return cs; if (cs->client_id == client_id) return cs;
} }
@ -148,10 +143,9 @@ NetworkClientInfo::~NetworkClientInfo()
byte NetworkSpectatorCount() byte NetworkSpectatorCount()
{ {
const NetworkClientInfo *ci;
byte count = 0; byte count = 0;
FOR_ALL_CLIENT_INFOS(ci) { for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == COMPANY_SPECTATOR) count++; if (ci->client_playas == COMPANY_SPECTATOR) count++;
} }
@ -408,10 +402,9 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
*/ */
static uint NetworkCountActiveClients() static uint NetworkCountActiveClients()
{ {
const NetworkClientSocket *cs;
uint count = 0; uint count = 0;
FOR_ALL_CLIENT_SOCKETS(cs) { for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue; if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue; if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
count++; count++;
@ -439,8 +432,7 @@ static void CheckMinActiveClients()
*/ */
static bool NetworkHasJoiningClient() static bool NetworkHasJoiningClient()
{ {
const NetworkClientSocket *cs; for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true; if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
} }
@ -527,14 +519,12 @@ void NetworkClose(bool close_admins)
{ {
if (_network_server) { if (_network_server) {
if (close_admins) { if (close_admins) {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
FOR_ALL_ADMIN_SOCKETS(as) {
as->CloseConnection(true); as->CloseConnection(true);
} }
} }
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST); cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
} }
ServerNetworkGameSocketHandler::CloseListeners(); ServerNetworkGameSocketHandler::CloseListeners();
@ -768,14 +758,12 @@ bool NetworkServerStart()
void NetworkReboot() void NetworkReboot()
{ {
if (_network_server) { if (_network_server) {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->SendNewGame(); cs->SendNewGame();
cs->SendPackets(); cs->SendPackets();
} }
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendNewGame(); as->SendNewGame();
as->SendPackets(); as->SendPackets();
} }
@ -794,15 +782,13 @@ void NetworkReboot()
void NetworkDisconnect(bool blocking, bool close_admins) void NetworkDisconnect(bool blocking, bool close_admins)
{ {
if (_network_server) { if (_network_server) {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->SendShutdown(); cs->SendShutdown();
cs->SendPackets(); cs->SendPackets();
} }
if (close_admins) { if (close_admins) {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendShutdown(); as->SendShutdown();
as->SendPackets(); as->SendPackets();
} }

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@ -94,8 +94,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
/** Send the packets for the server sockets. */ /** Send the packets for the server sockets. */
/* static */ void ServerNetworkAdminSocketHandler::Send() /* static */ void ServerNetworkAdminSocketHandler::Send()
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
FOR_ALL_ADMIN_SOCKETS(as) {
if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) { if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) {
DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000); DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000);
as->CloseConnection(true); as->CloseConnection(true);
@ -727,17 +726,16 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
case ADMIN_UPDATE_CLIENT_INFO: case ADMIN_UPDATE_CLIENT_INFO:
/* The admin is requesting client info. */ /* The admin is requesting client info. */
const NetworkClientSocket *cs;
if (d1 == UINT32_MAX) { if (d1 == UINT32_MAX) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER)); this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
FOR_ALL_CLIENT_SOCKETS(cs) { for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
this->SendClientInfo(cs, cs->GetInfo()); this->SendClientInfo(cs, cs->GetInfo());
} }
} else { } else {
if (d1 == CLIENT_ID_SERVER) { if (d1 == CLIENT_ID_SERVER) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER)); this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
} else { } else {
cs = NetworkClientSocket::GetByClientID((ClientID)d1); const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo()); if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
} }
} }
@ -817,8 +815,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
*/ */
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client) void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(cs, cs->GetInfo()); as->SendClientInfo(cs, cs->GetInfo());
if (new_client) { if (new_client) {
@ -834,8 +831,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
*/ */
void NetworkAdminClientUpdate(const NetworkClientInfo *ci) void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci); as->SendClientUpdate(ci);
} }
@ -848,8 +844,7 @@ void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
*/ */
void NetworkAdminClientQuit(ClientID client_id) void NetworkAdminClientQuit(ClientID client_id)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id); as->SendClientQuit(client_id);
} }
@ -863,8 +858,7 @@ void NetworkAdminClientQuit(ClientID client_id)
*/ */
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code) void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code); as->SendClientError(client_id, error_code);
} }
@ -883,8 +877,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
return; return;
} }
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyInfo(company); as->SendCompanyInfo(company);
@ -902,8 +895,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
{ {
if (company == nullptr) return; if (company == nullptr) return;
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue; if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyUpdate(company); as->SendCompanyUpdate(company);
@ -917,8 +909,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
*/ */
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr) void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendCompanyRemove(company_id, bcrr); as->SendCompanyRemove(company_id, bcrr);
} }
} }
@ -931,8 +922,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
{ {
if (from_admin) return; if (from_admin) return;
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendChat(action, desttype, client_id, msg, data); as->SendChat(action, desttype, client_id, msg, data);
} }
@ -957,8 +947,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
*/ */
void NetworkAdminConsole(const char *origin, const char *string) void NetworkAdminConsole(const char *origin, const char *string)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendConsole(origin, string); as->SendConsole(origin, string);
} }
@ -971,8 +960,7 @@ void NetworkAdminConsole(const char *origin, const char *string)
*/ */
void NetworkAdminGameScript(const char *json) void NetworkAdminGameScript(const char *json)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendGameScript(json); as->SendGameScript(json);
} }
@ -988,8 +976,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
{ {
ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id; ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) { if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendCmdLogging(client_id, cp); as->SendCmdLogging(client_id, cp);
} }
@ -1001,8 +988,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
*/ */
void ServerNetworkAdminSocketHandler::WelcomeAll() void ServerNetworkAdminSocketHandler::WelcomeAll()
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
as->SendWelcome(); as->SendWelcome();
} }
} }
@ -1013,8 +999,7 @@ void ServerNetworkAdminSocketHandler::WelcomeAll()
*/ */
void NetworkAdminUpdate(AdminUpdateFrequency freq) void NetworkAdminUpdate(AdminUpdateFrequency freq)
{ {
ServerNetworkAdminSocketHandler *as; for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
for (int i = 0; i < ADMIN_UPDATE_END; i++) { for (int i = 0; i < ADMIN_UPDATE_END; i++) {
if (as->update_frequency[i] & freq) { if (as->update_frequency[i] & freq) {
/* Update the admin for the required details */ /* Update the admin for the required details */

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@ -82,29 +82,19 @@ public:
{ {
return "admin"; return "admin";
} }
/**
* Returns an iterable ensemble of all active admin sockets
* @param from index of the first socket to consider
* @return an iterable ensemble of all active admin sockets
*/
static Pool::IterateWrapper<ServerNetworkAdminSocketHandler> IterateActive(size_t from = 0)
{
return Pool::IterateWrapper<ServerNetworkAdminSocketHandler>(from,
[](size_t index) { return ServerNetworkAdminSocketHandler::Get(index)->GetAdminStatus() == ADMIN_STATUS_ACTIVE; });
}
}; };
/**
* Iterate over all the sockets from a given starting point.
* @param var The variable to iterate with.
* @param start The start of the iteration.
*/
#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
/**
* Iterate over all the sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
/**
* Iterate over all the active sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
FOR_ALL_ADMIN_SOCKETS(var) \
if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false); void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
void NetworkAdminClientUpdate(const NetworkClientInfo *ci); void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
void NetworkAdminClientQuit(ClientID client_id); void NetworkAdminClientQuit(ClientID client_id);

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@ -37,17 +37,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
static NetworkClientInfo *GetByClientID(ClientID client_id); static NetworkClientInfo *GetByClientID(ClientID client_id);
}; };
/**
* Iterate over all the clients from a given index.
* @param var The variable to iterate with.
* @param start The location to start the iteration from.
*/
#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)
/**
* Iterate over all the clients.
* @param var The variable to iterate with.
*/
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)
#endif /* NETWORK_BASE_H */ #endif /* NETWORK_BASE_H */

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@ -336,8 +336,7 @@ struct NetworkChatWindow : public Window {
/* First, try clients */ /* First, try clients */
if (*item < MAX_CLIENT_SLOTS) { if (*item < MAX_CLIENT_SLOTS) {
/* Skip inactive clients */ /* Skip inactive clients */
NetworkClientInfo *ci; for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
*item = ci->index; *item = ci->index;
return ci->client_name; return ci->client_name;
} }

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@ -1234,8 +1234,7 @@ void NetworkClientsToSpectators(CompanyID cid)
/* If our company is changing owner, go to spectators */ /* If our company is changing owner, go to spectators */
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR); if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
NetworkClientInfo *ci; for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas != cid) continue; if (ci->client_playas != cid) continue;
NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name); NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
ci->client_playas = COMPANY_SPECTATOR; ci->client_playas = COMPANY_SPECTATOR;
@ -1299,8 +1298,7 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
/* Only companies actually playing can speak to team. Eg spectators cannot */ /* Only companies actually playing can speak to team. Eg spectators cannot */
if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false; if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
const NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas == cio->client_playas && ci != cio) return true; if (ci->client_playas == cio->client_playas && ci != cio) return true;
} }

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@ -238,8 +238,7 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
CommandCallback *callback = cp.callback; CommandCallback *callback = cp.callback;
cp.frame = _frame_counter_max + 1; cp.frame = _frame_counter_max + 1;
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status >= NetworkClientSocket::STATUS_MAP) { if (cs->status >= NetworkClientSocket::STATUS_MAP) {
/* Callbacks are only send back to the client who sent them in the /* Callbacks are only send back to the client who sent them in the
* first place. This filters that out. */ * first place. This filters that out. */
@ -249,8 +248,8 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
} }
} }
cp.callback = (cs != owner) ? nullptr : callback; cp.callback = (nullptr != owner) ? nullptr : callback;
cp.my_cmd = (cs == owner); cp.my_cmd = (nullptr == owner);
_local_execution_queue.Append(&cp); _local_execution_queue.Append(&cp);
} }
@ -283,8 +282,7 @@ void NetworkDistributeCommands()
DistributeQueue(&_local_wait_queue, nullptr); DistributeQueue(&_local_wait_queue, nullptr);
/* Then send the queues of the others. */ /* Then send the queues of the others. */
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
DistributeQueue(&cs->incoming_queue, cs); DistributeQueue(&cs->incoming_queue, cs);
} }
} }

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@ -1883,10 +1883,9 @@ struct NetworkClientListWindow : Window {
bool CheckClientListHeight() bool CheckClientListHeight()
{ {
int num = 0; int num = 0;
const NetworkClientInfo *ci;
/* Should be replaced with a loop through all clients */ /* Should be replaced with a loop through all clients */
FOR_ALL_CLIENT_INFOS(ci) { for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++; if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
} }
@ -1910,8 +1909,7 @@ struct NetworkClientListWindow : Window {
this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL); this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
uint width = 100; // Default width uint width = 100; // Default width
const NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
width = max(width, GetStringBoundingBox(ci->client_name).width); width = max(width, GetStringBoundingBox(ci->client_name).width);
} }
@ -1947,8 +1945,7 @@ struct NetworkClientListWindow : Window {
uint name_right = rtl ? right - type_icon_width : right; uint name_right = rtl ? right - type_icon_width : right;
int i = 0; int i = 0;
const NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
TextColour colour; TextColour colour;
if (this->selected_item == i++) { // Selected item, highlight it if (this->selected_item == i++) { // Selected item, highlight it
GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK); GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
@ -1976,15 +1973,14 @@ struct NetworkClientListWindow : Window {
{ {
/* Show the popup with option */ /* Show the popup with option */
if (this->selected_item != -1) { if (this->selected_item != -1) {
NetworkClientInfo *ci;
int client_no = this->selected_item; int client_no = this->selected_item;
FOR_ALL_CLIENT_INFOS(ci) { for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (client_no == 0) break; if (client_no == 0) {
PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
break;
}
client_no--; client_no--;
} }
if (ci != nullptr) PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
} }
} }

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@ -258,14 +258,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) { if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
/* We did not receive a leave message from this client... */ /* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
this->GetClientName(client_name, lastof(client_name)); this->GetClientName(client_name, lastof(client_name));
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
/* Inform other clients of this... strange leaving ;) */ /* Inform other clients of this... strange leaving ;) */
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) { if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) {
new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST); new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
} }
@ -310,8 +309,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/** Send the packets for the server sockets. */ /** Send the packets for the server sockets. */
/* static */ void ServerNetworkGameSocketHandler::Send() /* static */ void ServerNetworkGameSocketHandler::Send()
{ {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->writable) { if (cs->writable) {
if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) { if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) {
/* This client is in the middle of a map-send, call the function for that */ /* This client is in the middle of a map-send, call the function for that */
@ -354,7 +352,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
/* Make a list of all clients per company */ /* Make a list of all clients per company */
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH]; char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
NetworkClientSocket *csi;
memset(clients, 0, sizeof(clients)); memset(clients, 0, sizeof(clients));
/* Add the local player (if not dedicated) */ /* Add the local player (if not dedicated) */
@ -363,7 +360,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas])); strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
} }
FOR_ALL_CLIENT_SOCKETS(csi) { for (NetworkClientSocket *csi : NetworkClientSocket::Iterate()) {
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name)); ((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name));
@ -424,7 +421,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
/* Only send when the current client was in game */ /* Only send when the current client was in game */
if (this->status > STATUS_AUTHORIZED) { if (this->status > STATUS_AUTHORIZED) {
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
this->GetClientName(client_name, lastof(client_name)); this->GetClientName(client_name, lastof(client_name));
@ -433,7 +429,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) { if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
/* Some errors we filter to a more general error. Clients don't have to know the real /* Some errors we filter to a more general error. Clients don't have to know the real
* reason a joining failed. */ * reason a joining failed. */
@ -509,7 +505,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome() NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
{ {
Packet *p; Packet *p;
NetworkClientSocket *new_cs;
/* Invalid packet when status is AUTH or higher */ /* Invalid packet when status is AUTH or higher */
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET); if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
@ -527,7 +522,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
this->SendPacket(p); this->SendPacket(p);
/* Transmit info about all the active clients */ /* Transmit info about all the active clients */
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) { if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) {
this->SendClientInfo(new_cs->GetInfo()); this->SendClientInfo(new_cs->GetInfo());
} }
@ -540,11 +535,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait() NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
{ {
int waiting = 0; int waiting = 0;
NetworkClientSocket *new_cs;
Packet *p; Packet *p;
/* Count how many clients are waiting in the queue, in front of you! */ /* Count how many clients are waiting in the queue, in front of you! */
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status != STATUS_MAP_WAIT) continue; if (new_cs->status != STATUS_MAP_WAIT) continue;
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++; if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
} }
@ -611,9 +605,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
this->status = STATUS_DONE_MAP; this->status = STATUS_DONE_MAP;
/* Find the best candidate for joining, i.e. the first joiner. */ /* Find the best candidate for joining, i.e. the first joiner. */
NetworkClientSocket *new_cs;
NetworkClientSocket *best = nullptr; NetworkClientSocket *best = nullptr;
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP_WAIT) { if (new_cs->status == STATUS_MAP_WAIT) {
if (best == nullptr || best->GetInfo()->join_date > new_cs->GetInfo()->join_date || (best->GetInfo()->join_date == new_cs->GetInfo()->join_date && best->client_id > new_cs->client_id)) { if (best == nullptr || best->GetInfo()->join_date > new_cs->GetInfo()->join_date || (best->GetInfo()->join_date == new_cs->GetInfo()->join_date && best->client_id > new_cs->client_id)) {
best = new_cs; best = new_cs;
@ -628,7 +621,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
best->SendMap(); best->SendMap();
/* And update the rest. */ /* And update the rest. */
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP_WAIT) new_cs->SendWait(); if (new_cs->status == STATUS_MAP_WAIT) new_cs->SendWait();
} }
} }
@ -1000,7 +993,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
{ {
NetworkClientSocket *new_cs;
/* The client was never joined.. so this is impossible, right? /* The client was never joined.. so this is impossible, right?
* Ignore the packet, give the client a warning, and close his connection */ * Ignore the packet, give the client a warning, and close his connection */
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) { if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
@ -1008,7 +1000,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *
} }
/* Check if someone else is receiving the map */ /* Check if someone else is receiving the map */
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status == STATUS_MAP) { if (new_cs->status == STATUS_MAP) {
/* Tell the new client to wait */ /* Tell the new client to wait */
this->status = STATUS_MAP_WAIT; this->status = STATUS_MAP_WAIT;
@ -1025,7 +1017,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
/* Client has the map, now start syncing */ /* Client has the map, now start syncing */
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) { if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
this->GetClientName(client_name, lastof(client_name)); this->GetClientName(client_name, lastof(client_name));
@ -1043,7 +1034,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
this->last_frame = _frame_counter; this->last_frame = _frame_counter;
this->last_frame_server = _frame_counter; this->last_frame_server = _frame_counter;
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED) { if (new_cs->status > STATUS_AUTHORIZED) {
new_cs->SendClientInfo(this->GetInfo()); new_cs->SendClientInfo(this->GetInfo());
new_cs->SendJoin(this->client_id); new_cs->SendJoin(this->client_id);
@ -1135,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
{ {
/* This packets means a client noticed an error and is reporting this /* This packets means a client noticed an error and is reporting this
* to us. Display the error and report it to the other clients */ * to us. Display the error and report it to the other clients */
NetworkClientSocket *new_cs;
char str[100]; char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8(); NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@ -1154,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED) { if (new_cs->status > STATUS_AUTHORIZED) {
new_cs->SendErrorQuit(this->client_id, errorno); new_cs->SendErrorQuit(this->client_id, errorno);
} }
@ -1169,7 +1159,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
{ {
/* The client wants to leave. Display this and report it to the other /* The client wants to leave. Display this and report it to the other
* clients. */ * clients. */
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH]; char client_name[NETWORK_CLIENT_NAME_LENGTH];
/* The client was never joined.. thank the client for the packet, but ignore it */ /* The client was never joined.. thank the client for the packet, but ignore it */
@ -1181,7 +1170,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
FOR_ALL_CLIENT_SOCKETS(new_cs) { for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) { if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
new_cs->SendQuit(this->client_id); new_cs->SendQuit(this->client_id);
} }
@ -1250,7 +1239,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
*/ */
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin) void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin)
{ {
NetworkClientSocket *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to; const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) { switch (desttype) {
@ -1268,7 +1256,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
} }
} else { } else {
/* Else find the client to send the message to */ /* Else find the client to send the message to */
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == (ClientID)dest) { if (cs->client_id == (ClientID)dest) {
cs->SendChat(action, from_id, false, msg, data); cs->SendChat(action, from_id, false, msg, data);
break; break;
@ -1285,7 +1273,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data); NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
} }
} else { } else {
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) { if (cs->client_id == from_id) {
cs->SendChat(action, (ClientID)dest, true, msg, data); cs->SendChat(action, (ClientID)dest, true, msg, data);
break; break;
@ -1299,7 +1287,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
bool show_local = true; bool show_local = true;
/* Find all clients that belong to this company */ /* Find all clients that belong to this company */
ci_to = nullptr; ci_to = nullptr;
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
ci = cs->GetInfo(); ci = cs->GetInfo();
if (ci != nullptr && ci->client_playas == (CompanyID)dest) { if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
cs->SendChat(action, from_id, false, msg, data); cs->SendChat(action, from_id, false, msg, data);
@ -1333,7 +1321,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
GetString(name, str, lastof(name)); GetString(name, str, lastof(name));
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data); NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else { } else {
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) { if (cs->client_id == from_id) {
cs->SendChat(action, ci_to->client_id, true, msg, data); cs->SendChat(action, ci_to->client_id, true, msg, data);
} }
@ -1347,7 +1335,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
FALLTHROUGH; FALLTHROUGH;
case DESTTYPE_BROADCAST: case DESTTYPE_BROADCAST:
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendChat(action, from_id, false, msg, data); cs->SendChat(action, from_id, false, msg, data);
} }
@ -1584,14 +1572,13 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
*/ */
void NetworkUpdateClientInfo(ClientID client_id) void NetworkUpdateClientInfo(ClientID client_id)
{ {
NetworkClientSocket *cs;
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == nullptr) return; if (ci == nullptr) return;
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id); DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id);
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendClientInfo(ci); cs->SendClientInfo(ci);
} }
@ -1616,7 +1603,6 @@ static void NetworkCheckRestartMap()
*/ */
static void NetworkAutoCleanCompanies() static void NetworkAutoCleanCompanies()
{ {
const NetworkClientInfo *ci;
bool clients_in_company[MAX_COMPANIES]; bool clients_in_company[MAX_COMPANIES];
int vehicles_in_company[MAX_COMPANIES]; int vehicles_in_company[MAX_COMPANIES];
@ -1625,12 +1611,12 @@ static void NetworkAutoCleanCompanies()
memset(clients_in_company, 0, sizeof(clients_in_company)); memset(clients_in_company, 0, sizeof(clients_in_company));
/* Detect the active companies */ /* Detect the active companies */
FOR_ALL_CLIENT_INFOS(ci) { for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true; if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
} }
if (!_network_dedicated) { if (!_network_dedicated) {
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER); const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true; if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
} }
@ -1695,10 +1681,8 @@ bool NetworkFindName(char *new_name, const char *last)
strecpy(original_name, new_name, lastof(original_name)); strecpy(original_name, new_name, lastof(original_name));
while (!found_name) { while (!found_name) {
const NetworkClientInfo *ci;
found_name = true; found_name = true;
FOR_ALL_CLIENT_INFOS(ci) { for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (strcmp(ci->client_name, new_name) == 0) { if (strcmp(ci->client_name, new_name) == 0) {
/* Name already in use */ /* Name already in use */
found_name = false; found_name = false;
@ -1706,7 +1690,7 @@ bool NetworkFindName(char *new_name, const char *last)
} }
} }
/* Check if it is the same as the server-name */ /* Check if it is the same as the server-name */
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER); const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (ci != nullptr) { if (ci != nullptr) {
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
} }
@ -1731,13 +1715,12 @@ bool NetworkFindName(char *new_name, const char *last)
*/ */
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name) bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
{ {
NetworkClientInfo *ci;
/* Check if the name's already in use */ /* Check if the name's already in use */
FOR_ALL_CLIENT_INFOS(ci) { for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (strcmp(ci->client_name, new_name) == 0) return false; if (strcmp(ci->client_name, new_name) == 0) return false;
} }
ci = NetworkClientInfo::GetByClientID(client_id); NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == nullptr) return false; if (ci == nullptr) return false;
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name); NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
@ -1785,7 +1768,6 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
*/ */
void NetworkServer_Tick(bool send_frame) void NetworkServer_Tick(bool send_frame)
{ {
NetworkClientSocket *cs;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false; bool send_sync = false;
#endif #endif
@ -1799,7 +1781,7 @@ void NetworkServer_Tick(bool send_frame)
/* Now we are done with the frame, inform the clients that they can /* Now we are done with the frame, inform the clients that they can
* do their frame! */ * do their frame! */
FOR_ALL_CLIENT_SOCKETS(cs) { for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
/* We allow a number of bytes per frame, but only to the burst amount /* We allow a number of bytes per frame, but only to the burst amount
* to be available for packet receiving at any particular time. */ * to be available for packet receiving at any particular time. */
cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame, cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
@ -1956,8 +1938,7 @@ void NetworkServerShowStatusToConsole()
}; };
assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END); assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
NetworkClientInfo *ci = cs->GetInfo(); NetworkClientInfo *ci = cs->GetInfo();
if (ci == nullptr) continue; if (ci == nullptr) continue;
uint lag = NetworkCalculateLag(cs); uint lag = NetworkCalculateLag(cs);
@ -1976,9 +1957,7 @@ void NetworkServerShowStatusToConsole()
*/ */
void NetworkServerSendConfigUpdate() void NetworkServerSendConfigUpdate()
{ {
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate(); if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
} }
} }
@ -1995,8 +1974,7 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
SB(_network_company_passworded, company_id, 1, !!passworded); SB(_network_company_passworded, company_id, 1, !!passworded);
SetWindowClassesDirty(WC_COMPANY); SetWindowClassesDirty(WC_COMPANY);
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate(); if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
} }
@ -2090,8 +2068,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
uint n = 0; uint n = 0;
/* There can be multiple clients with the same IP, kick them all */ /* There can be multiple clients with the same IP, kick them all */
NetworkClientSocket *cs; for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == CLIENT_ID_SERVER) continue; if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_address.IsInNetmask(ip)) { if (cs->client_address.IsInNetmask(ip)) {
NetworkServerKickClient(cs->client_id); NetworkServerKickClient(cs->client_id);
@ -2109,8 +2086,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
*/ */
bool NetworkCompanyHasClients(CompanyID company) bool NetworkCompanyHasClients(CompanyID company)
{ {
const NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas == company) return true; if (ci->client_playas == company) return true;
} }
return false; return false;
@ -2138,8 +2114,7 @@ void ServerNetworkGameSocketHandler::GetClientName(char *client_name, const char
*/ */
void NetworkPrintClients() void NetworkPrintClients()
{ {
NetworkClientInfo *ci; for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (_network_server) { if (_network_server) {
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_id, ci->client_id,

View File

@ -120,17 +120,4 @@ void NetworkServer_Tick(bool send_frame);
void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true); void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded); void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
/**
* Iterate over all the sockets from a given starting point.
* @param var The variable to iterate with.
* @param start The start of the iteration.
*/
#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
/**
* Iterate over all the sockets.
* @param var The variable to iterate with.
*/
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
#endif /* NETWORK_SERVER_H */ #endif /* NETWORK_SERVER_H */

View File

@ -18,8 +18,7 @@
ScriptClientList::ScriptClientList() ScriptClientList::ScriptClientList()
{ {
if (!_networking) return; if (!_networking) return;
NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
this->AddItem(ci->client_id); this->AddItem(ci->client_id);
} }
} }
@ -36,8 +35,7 @@ ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID comp
c = (CompanyID)company; c = (CompanyID)company;
} }
NetworkClientInfo *ci; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas == c) this->AddItem(ci->client_id); if (ci->client_playas == c) this->AddItem(ci->client_id);
} }
} }