mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-13 02:52:37 +00:00
Codechange: Replace network related FOR_ALL with range-based for loops
This commit is contained in:
parent
09fa39c5b5
commit
41232f18c1
@ -102,8 +102,7 @@ public:
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FD_ZERO(&write_fd);
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FD_ZERO(&write_fd);
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Tsocket *cs;
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for (Tsocket *cs : Tsocket::Iterate()) {
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FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
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FD_SET(cs->sock, &read_fd);
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FD_SET(cs->sock, &read_fd);
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FD_SET(cs->sock, &write_fd);
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FD_SET(cs->sock, &write_fd);
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}
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}
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@ -122,7 +121,7 @@ public:
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}
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}
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/* read stuff from clients */
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/* read stuff from clients */
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FOR_ALL_ITEMS_FROM(Tsocket, idx, cs, 0) {
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for (Tsocket *cs : Tsocket::Iterate()) {
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cs->writable = !!FD_ISSET(cs->sock, &write_fd);
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cs->writable = !!FD_ISSET(cs->sock, &write_fd);
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if (FD_ISSET(cs->sock, &read_fd)) {
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if (FD_ISSET(cs->sock, &read_fd)) {
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cs->ReceivePackets();
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cs->ReceivePackets();
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@ -99,8 +99,7 @@ extern void StateGameLoop();
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*/
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*/
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bool HasClients()
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bool HasClients()
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{
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{
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NetworkClientSocket *cs;
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) return true;
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FOR_ALL_CLIENT_SOCKETS(cs) return true;
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return false;
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return false;
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}
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}
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@ -121,9 +120,7 @@ NetworkClientInfo::~NetworkClientInfo()
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*/
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*/
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/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
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/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
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{
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{
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NetworkClientInfo *ci;
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for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
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FOR_ALL_CLIENT_INFOS(ci) {
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if (ci->client_id == client_id) return ci;
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if (ci->client_id == client_id) return ci;
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}
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}
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@ -137,9 +134,7 @@ NetworkClientInfo::~NetworkClientInfo()
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*/
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*/
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/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
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/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
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{
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{
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NetworkClientSocket *cs;
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (cs->client_id == client_id) return cs;
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if (cs->client_id == client_id) return cs;
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}
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}
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@ -148,10 +143,9 @@ NetworkClientInfo::~NetworkClientInfo()
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byte NetworkSpectatorCount()
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byte NetworkSpectatorCount()
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{
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{
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const NetworkClientInfo *ci;
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byte count = 0;
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byte count = 0;
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FOR_ALL_CLIENT_INFOS(ci) {
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for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
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if (ci->client_playas == COMPANY_SPECTATOR) count++;
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if (ci->client_playas == COMPANY_SPECTATOR) count++;
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}
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}
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@ -408,10 +402,9 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
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*/
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*/
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static uint NetworkCountActiveClients()
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static uint NetworkCountActiveClients()
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{
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{
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const NetworkClientSocket *cs;
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uint count = 0;
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uint count = 0;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
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if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
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if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
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if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
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count++;
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count++;
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@ -439,8 +432,7 @@ static void CheckMinActiveClients()
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*/
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*/
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static bool NetworkHasJoiningClient()
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static bool NetworkHasJoiningClient()
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{
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{
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const NetworkClientSocket *cs;
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for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
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if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
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}
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}
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@ -527,14 +519,12 @@ void NetworkClose(bool close_admins)
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{
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{
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if (_network_server) {
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if (_network_server) {
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if (close_admins) {
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if (close_admins) {
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
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FOR_ALL_ADMIN_SOCKETS(as) {
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as->CloseConnection(true);
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as->CloseConnection(true);
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}
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}
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}
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}
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NetworkClientSocket *cs;
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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FOR_ALL_CLIENT_SOCKETS(cs) {
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cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
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cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
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}
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}
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ServerNetworkGameSocketHandler::CloseListeners();
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ServerNetworkGameSocketHandler::CloseListeners();
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@ -768,14 +758,12 @@ bool NetworkServerStart()
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void NetworkReboot()
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void NetworkReboot()
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{
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{
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if (_network_server) {
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if (_network_server) {
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NetworkClientSocket *cs;
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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FOR_ALL_CLIENT_SOCKETS(cs) {
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cs->SendNewGame();
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cs->SendNewGame();
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cs->SendPackets();
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cs->SendPackets();
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}
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}
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendNewGame();
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as->SendNewGame();
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as->SendPackets();
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as->SendPackets();
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}
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}
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@ -794,15 +782,13 @@ void NetworkReboot()
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void NetworkDisconnect(bool blocking, bool close_admins)
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void NetworkDisconnect(bool blocking, bool close_admins)
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{
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{
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if (_network_server) {
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if (_network_server) {
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NetworkClientSocket *cs;
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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FOR_ALL_CLIENT_SOCKETS(cs) {
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cs->SendShutdown();
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cs->SendShutdown();
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cs->SendPackets();
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cs->SendPackets();
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}
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}
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if (close_admins) {
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if (close_admins) {
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendShutdown();
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as->SendShutdown();
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as->SendPackets();
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as->SendPackets();
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}
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}
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@ -94,8 +94,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
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/** Send the packets for the server sockets. */
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/** Send the packets for the server sockets. */
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/* static */ void ServerNetworkAdminSocketHandler::Send()
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/* static */ void ServerNetworkAdminSocketHandler::Send()
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
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FOR_ALL_ADMIN_SOCKETS(as) {
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if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) {
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if (as->status == ADMIN_STATUS_INACTIVE && as->realtime_connect + ADMIN_AUTHORISATION_TIMEOUT < _realtime_tick) {
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DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000);
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DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", ADMIN_AUTHORISATION_TIMEOUT / 1000);
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as->CloseConnection(true);
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as->CloseConnection(true);
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@ -727,17 +726,16 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
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case ADMIN_UPDATE_CLIENT_INFO:
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case ADMIN_UPDATE_CLIENT_INFO:
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/* The admin is requesting client info. */
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/* The admin is requesting client info. */
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const NetworkClientSocket *cs;
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if (d1 == UINT32_MAX) {
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if (d1 == UINT32_MAX) {
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this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
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this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
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FOR_ALL_CLIENT_SOCKETS(cs) {
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for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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this->SendClientInfo(cs, cs->GetInfo());
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this->SendClientInfo(cs, cs->GetInfo());
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}
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}
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} else {
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} else {
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if (d1 == CLIENT_ID_SERVER) {
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if (d1 == CLIENT_ID_SERVER) {
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this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
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this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
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} else {
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} else {
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cs = NetworkClientSocket::GetByClientID((ClientID)d1);
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const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
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if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
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if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
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}
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}
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}
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}
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@ -817,8 +815,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
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*/
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*/
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void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
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void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientInfo(cs, cs->GetInfo());
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as->SendClientInfo(cs, cs->GetInfo());
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if (new_client) {
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if (new_client) {
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@ -834,8 +831,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
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*/
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*/
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientUpdate(ci);
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as->SendClientUpdate(ci);
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}
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}
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@ -848,8 +844,7 @@ void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
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*/
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*/
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void NetworkAdminClientQuit(ClientID client_id)
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void NetworkAdminClientQuit(ClientID client_id)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientQuit(client_id);
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as->SendClientQuit(client_id);
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}
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}
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@ -863,8 +858,7 @@ void NetworkAdminClientQuit(ClientID client_id)
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*/
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*/
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void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
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void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientError(client_id, error_code);
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as->SendClientError(client_id, error_code);
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}
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}
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@ -883,8 +877,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
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return;
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return;
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}
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}
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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as->SendCompanyInfo(company);
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as->SendCompanyInfo(company);
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@ -902,8 +895,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
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{
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{
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if (company == nullptr) return;
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if (company == nullptr) return;
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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as->SendCompanyUpdate(company);
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as->SendCompanyUpdate(company);
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@ -917,8 +909,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
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*/
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*/
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void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
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void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendCompanyRemove(company_id, bcrr);
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as->SendCompanyRemove(company_id, bcrr);
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}
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}
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}
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}
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@ -931,8 +922,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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{
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{
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if (from_admin) return;
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if (from_admin) return;
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendChat(action, desttype, client_id, msg, data);
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as->SendChat(action, desttype, client_id, msg, data);
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}
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}
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@ -957,8 +947,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
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*/
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*/
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void NetworkAdminConsole(const char *origin, const char *string)
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void NetworkAdminConsole(const char *origin, const char *string)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendConsole(origin, string);
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as->SendConsole(origin, string);
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}
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}
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@ -971,8 +960,7 @@ void NetworkAdminConsole(const char *origin, const char *string)
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*/
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*/
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void NetworkAdminGameScript(const char *json)
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void NetworkAdminGameScript(const char *json)
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendGameScript(json);
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as->SendGameScript(json);
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}
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}
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@ -988,8 +976,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
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{
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{
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ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
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ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
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if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendCmdLogging(client_id, cp);
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as->SendCmdLogging(client_id, cp);
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}
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}
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@ -1001,8 +988,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
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*/
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*/
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void ServerNetworkAdminSocketHandler::WelcomeAll()
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void ServerNetworkAdminSocketHandler::WelcomeAll()
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{
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{
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ServerNetworkAdminSocketHandler *as;
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendWelcome();
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as->SendWelcome();
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}
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}
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||||||
}
|
}
|
||||||
@ -1013,8 +999,7 @@ void ServerNetworkAdminSocketHandler::WelcomeAll()
|
|||||||
*/
|
*/
|
||||||
void NetworkAdminUpdate(AdminUpdateFrequency freq)
|
void NetworkAdminUpdate(AdminUpdateFrequency freq)
|
||||||
{
|
{
|
||||||
ServerNetworkAdminSocketHandler *as;
|
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
|
||||||
FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
|
|
||||||
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
|
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
|
||||||
if (as->update_frequency[i] & freq) {
|
if (as->update_frequency[i] & freq) {
|
||||||
/* Update the admin for the required details */
|
/* Update the admin for the required details */
|
||||||
|
@ -82,29 +82,19 @@ public:
|
|||||||
{
|
{
|
||||||
return "admin";
|
return "admin";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns an iterable ensemble of all active admin sockets
|
||||||
|
* @param from index of the first socket to consider
|
||||||
|
* @return an iterable ensemble of all active admin sockets
|
||||||
|
*/
|
||||||
|
static Pool::IterateWrapper<ServerNetworkAdminSocketHandler> IterateActive(size_t from = 0)
|
||||||
|
{
|
||||||
|
return Pool::IterateWrapper<ServerNetworkAdminSocketHandler>(from,
|
||||||
|
[](size_t index) { return ServerNetworkAdminSocketHandler::Get(index)->GetAdminStatus() == ADMIN_STATUS_ACTIVE; });
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the sockets from a given starting point.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
* @param start The start of the iteration.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the sockets.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the active sockets.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
|
|
||||||
FOR_ALL_ADMIN_SOCKETS(var) \
|
|
||||||
if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
|
|
||||||
|
|
||||||
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
|
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
|
||||||
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
|
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
|
||||||
void NetworkAdminClientQuit(ClientID client_id);
|
void NetworkAdminClientQuit(ClientID client_id);
|
||||||
|
@ -37,17 +37,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
|
|||||||
static NetworkClientInfo *GetByClientID(ClientID client_id);
|
static NetworkClientInfo *GetByClientID(ClientID client_id);
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the clients from a given index.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
* @param start The location to start the iteration from.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the clients.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)
|
|
||||||
|
|
||||||
#endif /* NETWORK_BASE_H */
|
#endif /* NETWORK_BASE_H */
|
||||||
|
@ -336,8 +336,7 @@ struct NetworkChatWindow : public Window {
|
|||||||
/* First, try clients */
|
/* First, try clients */
|
||||||
if (*item < MAX_CLIENT_SLOTS) {
|
if (*item < MAX_CLIENT_SLOTS) {
|
||||||
/* Skip inactive clients */
|
/* Skip inactive clients */
|
||||||
NetworkClientInfo *ci;
|
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
|
||||||
FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
|
|
||||||
*item = ci->index;
|
*item = ci->index;
|
||||||
return ci->client_name;
|
return ci->client_name;
|
||||||
}
|
}
|
||||||
|
@ -1234,8 +1234,7 @@ void NetworkClientsToSpectators(CompanyID cid)
|
|||||||
/* If our company is changing owner, go to spectators */
|
/* If our company is changing owner, go to spectators */
|
||||||
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
|
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
|
||||||
|
|
||||||
NetworkClientInfo *ci;
|
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
if (ci->client_playas != cid) continue;
|
if (ci->client_playas != cid) continue;
|
||||||
NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
|
NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
|
||||||
ci->client_playas = COMPANY_SPECTATOR;
|
ci->client_playas = COMPANY_SPECTATOR;
|
||||||
@ -1299,8 +1298,7 @@ bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
|
|||||||
/* Only companies actually playing can speak to team. Eg spectators cannot */
|
/* Only companies actually playing can speak to team. Eg spectators cannot */
|
||||||
if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
|
if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
|
||||||
|
|
||||||
const NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
if (ci->client_playas == cio->client_playas && ci != cio) return true;
|
if (ci->client_playas == cio->client_playas && ci != cio) return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -238,8 +238,7 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
|
|||||||
CommandCallback *callback = cp.callback;
|
CommandCallback *callback = cp.callback;
|
||||||
cp.frame = _frame_counter_max + 1;
|
cp.frame = _frame_counter_max + 1;
|
||||||
|
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
if (cs->status >= NetworkClientSocket::STATUS_MAP) {
|
if (cs->status >= NetworkClientSocket::STATUS_MAP) {
|
||||||
/* Callbacks are only send back to the client who sent them in the
|
/* Callbacks are only send back to the client who sent them in the
|
||||||
* first place. This filters that out. */
|
* first place. This filters that out. */
|
||||||
@ -249,8 +248,8 @@ static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cp.callback = (cs != owner) ? nullptr : callback;
|
cp.callback = (nullptr != owner) ? nullptr : callback;
|
||||||
cp.my_cmd = (cs == owner);
|
cp.my_cmd = (nullptr == owner);
|
||||||
_local_execution_queue.Append(&cp);
|
_local_execution_queue.Append(&cp);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -283,8 +282,7 @@ void NetworkDistributeCommands()
|
|||||||
DistributeQueue(&_local_wait_queue, nullptr);
|
DistributeQueue(&_local_wait_queue, nullptr);
|
||||||
|
|
||||||
/* Then send the queues of the others. */
|
/* Then send the queues of the others. */
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
DistributeQueue(&cs->incoming_queue, cs);
|
DistributeQueue(&cs->incoming_queue, cs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1883,10 +1883,9 @@ struct NetworkClientListWindow : Window {
|
|||||||
bool CheckClientListHeight()
|
bool CheckClientListHeight()
|
||||||
{
|
{
|
||||||
int num = 0;
|
int num = 0;
|
||||||
const NetworkClientInfo *ci;
|
|
||||||
|
|
||||||
/* Should be replaced with a loop through all clients */
|
/* Should be replaced with a loop through all clients */
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
|
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1910,8 +1909,7 @@ struct NetworkClientListWindow : Window {
|
|||||||
this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
|
this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
|
||||||
|
|
||||||
uint width = 100; // Default width
|
uint width = 100; // Default width
|
||||||
const NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
width = max(width, GetStringBoundingBox(ci->client_name).width);
|
width = max(width, GetStringBoundingBox(ci->client_name).width);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1947,8 +1945,7 @@ struct NetworkClientListWindow : Window {
|
|||||||
uint name_right = rtl ? right - type_icon_width : right;
|
uint name_right = rtl ? right - type_icon_width : right;
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
const NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
TextColour colour;
|
TextColour colour;
|
||||||
if (this->selected_item == i++) { // Selected item, highlight it
|
if (this->selected_item == i++) { // Selected item, highlight it
|
||||||
GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
|
GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
|
||||||
@ -1976,15 +1973,14 @@ struct NetworkClientListWindow : Window {
|
|||||||
{
|
{
|
||||||
/* Show the popup with option */
|
/* Show the popup with option */
|
||||||
if (this->selected_item != -1) {
|
if (this->selected_item != -1) {
|
||||||
NetworkClientInfo *ci;
|
|
||||||
|
|
||||||
int client_no = this->selected_item;
|
int client_no = this->selected_item;
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
if (client_no == 0) break;
|
if (client_no == 0) {
|
||||||
|
PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
|
||||||
|
break;
|
||||||
|
}
|
||||||
client_no--;
|
client_no--;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ci != nullptr) PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -258,14 +258,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
|
|||||||
if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
|
if (status != NETWORK_RECV_STATUS_CONN_LOST && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
|
||||||
/* We did not receive a leave message from this client... */
|
/* We did not receive a leave message from this client... */
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
|
|
||||||
this->GetClientName(client_name, lastof(client_name));
|
this->GetClientName(client_name, lastof(client_name));
|
||||||
|
|
||||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST);
|
||||||
|
|
||||||
/* Inform other clients of this... strange leaving ;) */
|
/* Inform other clients of this... strange leaving ;) */
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) {
|
if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) {
|
||||||
new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
|
new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
|
||||||
}
|
}
|
||||||
@ -310,8 +309,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
|
|||||||
/** Send the packets for the server sockets. */
|
/** Send the packets for the server sockets. */
|
||||||
/* static */ void ServerNetworkGameSocketHandler::Send()
|
/* static */ void ServerNetworkGameSocketHandler::Send()
|
||||||
{
|
{
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
if (cs->writable) {
|
if (cs->writable) {
|
||||||
if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) {
|
if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) {
|
||||||
/* This client is in the middle of a map-send, call the function for that */
|
/* This client is in the middle of a map-send, call the function for that */
|
||||||
@ -354,7 +352,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
|||||||
|
|
||||||
/* Make a list of all clients per company */
|
/* Make a list of all clients per company */
|
||||||
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
|
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
|
||||||
NetworkClientSocket *csi;
|
|
||||||
memset(clients, 0, sizeof(clients));
|
memset(clients, 0, sizeof(clients));
|
||||||
|
|
||||||
/* Add the local player (if not dedicated) */
|
/* Add the local player (if not dedicated) */
|
||||||
@ -363,7 +360,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
|||||||
strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
|
strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
|
||||||
}
|
}
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(csi) {
|
for (NetworkClientSocket *csi : NetworkClientSocket::Iterate()) {
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
|
|
||||||
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name));
|
((ServerNetworkGameSocketHandler*)csi)->GetClientName(client_name, lastof(client_name));
|
||||||
@ -424,7 +421,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
|||||||
|
|
||||||
/* Only send when the current client was in game */
|
/* Only send when the current client was in game */
|
||||||
if (this->status > STATUS_AUTHORIZED) {
|
if (this->status > STATUS_AUTHORIZED) {
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
|
|
||||||
this->GetClientName(client_name, lastof(client_name));
|
this->GetClientName(client_name, lastof(client_name));
|
||||||
@ -433,7 +429,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
|||||||
|
|
||||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
||||||
/* Some errors we filter to a more general error. Clients don't have to know the real
|
/* Some errors we filter to a more general error. Clients don't have to know the real
|
||||||
* reason a joining failed. */
|
* reason a joining failed. */
|
||||||
@ -509,7 +505,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
|
|||||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
||||||
{
|
{
|
||||||
Packet *p;
|
Packet *p;
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
|
|
||||||
/* Invalid packet when status is AUTH or higher */
|
/* Invalid packet when status is AUTH or higher */
|
||||||
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
if (this->status >= STATUS_AUTHORIZED) return this->CloseConnection(NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||||
@ -527,7 +522,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
|||||||
this->SendPacket(p);
|
this->SendPacket(p);
|
||||||
|
|
||||||
/* Transmit info about all the active clients */
|
/* Transmit info about all the active clients */
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) {
|
if (new_cs != this && new_cs->status > STATUS_AUTHORIZED) {
|
||||||
this->SendClientInfo(new_cs->GetInfo());
|
this->SendClientInfo(new_cs->GetInfo());
|
||||||
}
|
}
|
||||||
@ -540,11 +535,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
|||||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
|
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
|
||||||
{
|
{
|
||||||
int waiting = 0;
|
int waiting = 0;
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
Packet *p;
|
Packet *p;
|
||||||
|
|
||||||
/* Count how many clients are waiting in the queue, in front of you! */
|
/* Count how many clients are waiting in the queue, in front of you! */
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status != STATUS_MAP_WAIT) continue;
|
if (new_cs->status != STATUS_MAP_WAIT) continue;
|
||||||
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
|
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
|
||||||
}
|
}
|
||||||
@ -611,9 +605,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
|||||||
this->status = STATUS_DONE_MAP;
|
this->status = STATUS_DONE_MAP;
|
||||||
|
|
||||||
/* Find the best candidate for joining, i.e. the first joiner. */
|
/* Find the best candidate for joining, i.e. the first joiner. */
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
NetworkClientSocket *best = nullptr;
|
NetworkClientSocket *best = nullptr;
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status == STATUS_MAP_WAIT) {
|
if (new_cs->status == STATUS_MAP_WAIT) {
|
||||||
if (best == nullptr || best->GetInfo()->join_date > new_cs->GetInfo()->join_date || (best->GetInfo()->join_date == new_cs->GetInfo()->join_date && best->client_id > new_cs->client_id)) {
|
if (best == nullptr || best->GetInfo()->join_date > new_cs->GetInfo()->join_date || (best->GetInfo()->join_date == new_cs->GetInfo()->join_date && best->client_id > new_cs->client_id)) {
|
||||||
best = new_cs;
|
best = new_cs;
|
||||||
@ -628,7 +621,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
|||||||
best->SendMap();
|
best->SendMap();
|
||||||
|
|
||||||
/* And update the rest. */
|
/* And update the rest. */
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status == STATUS_MAP_WAIT) new_cs->SendWait();
|
if (new_cs->status == STATUS_MAP_WAIT) new_cs->SendWait();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1000,7 +993,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
|
|||||||
|
|
||||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
|
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
|
||||||
{
|
{
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
/* The client was never joined.. so this is impossible, right?
|
/* The client was never joined.. so this is impossible, right?
|
||||||
* Ignore the packet, give the client a warning, and close his connection */
|
* Ignore the packet, give the client a warning, and close his connection */
|
||||||
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
|
if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) {
|
||||||
@ -1008,7 +1000,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Check if someone else is receiving the map */
|
/* Check if someone else is receiving the map */
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status == STATUS_MAP) {
|
if (new_cs->status == STATUS_MAP) {
|
||||||
/* Tell the new client to wait */
|
/* Tell the new client to wait */
|
||||||
this->status = STATUS_MAP_WAIT;
|
this->status = STATUS_MAP_WAIT;
|
||||||
@ -1025,7 +1017,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
|
|||||||
/* Client has the map, now start syncing */
|
/* Client has the map, now start syncing */
|
||||||
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
|
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
|
|
||||||
this->GetClientName(client_name, lastof(client_name));
|
this->GetClientName(client_name, lastof(client_name));
|
||||||
|
|
||||||
@ -1043,7 +1034,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
|
|||||||
this->last_frame = _frame_counter;
|
this->last_frame = _frame_counter;
|
||||||
this->last_frame_server = _frame_counter;
|
this->last_frame_server = _frame_counter;
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status > STATUS_AUTHORIZED) {
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
||||||
new_cs->SendClientInfo(this->GetInfo());
|
new_cs->SendClientInfo(this->GetInfo());
|
||||||
new_cs->SendJoin(this->client_id);
|
new_cs->SendJoin(this->client_id);
|
||||||
@ -1135,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
|
|||||||
{
|
{
|
||||||
/* This packets means a client noticed an error and is reporting this
|
/* This packets means a client noticed an error and is reporting this
|
||||||
* to us. Display the error and report it to the other clients */
|
* to us. Display the error and report it to the other clients */
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
char str[100];
|
char str[100];
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
|
||||||
@ -1154,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
|
|||||||
|
|
||||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status > STATUS_AUTHORIZED) {
|
if (new_cs->status > STATUS_AUTHORIZED) {
|
||||||
new_cs->SendErrorQuit(this->client_id, errorno);
|
new_cs->SendErrorQuit(this->client_id, errorno);
|
||||||
}
|
}
|
||||||
@ -1169,7 +1159,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
|
|||||||
{
|
{
|
||||||
/* The client wants to leave. Display this and report it to the other
|
/* The client wants to leave. Display this and report it to the other
|
||||||
* clients. */
|
* clients. */
|
||||||
NetworkClientSocket *new_cs;
|
|
||||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||||
|
|
||||||
/* The client was never joined.. thank the client for the packet, but ignore it */
|
/* The client was never joined.. thank the client for the packet, but ignore it */
|
||||||
@ -1181,7 +1170,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
|
|||||||
|
|
||||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
|
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(new_cs) {
|
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||||
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
||||||
new_cs->SendQuit(this->client_id);
|
new_cs->SendQuit(this->client_id);
|
||||||
}
|
}
|
||||||
@ -1250,7 +1239,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
|
|||||||
*/
|
*/
|
||||||
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin)
|
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data, bool from_admin)
|
||||||
{
|
{
|
||||||
NetworkClientSocket *cs;
|
|
||||||
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
||||||
|
|
||||||
switch (desttype) {
|
switch (desttype) {
|
||||||
@ -1268,7 +1256,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
/* Else find the client to send the message to */
|
/* Else find the client to send the message to */
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
if (cs->client_id == (ClientID)dest) {
|
if (cs->client_id == (ClientID)dest) {
|
||||||
cs->SendChat(action, from_id, false, msg, data);
|
cs->SendChat(action, from_id, false, msg, data);
|
||||||
break;
|
break;
|
||||||
@ -1285,7 +1273,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|||||||
NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
|
NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
if (cs->client_id == from_id) {
|
if (cs->client_id == from_id) {
|
||||||
cs->SendChat(action, (ClientID)dest, true, msg, data);
|
cs->SendChat(action, (ClientID)dest, true, msg, data);
|
||||||
break;
|
break;
|
||||||
@ -1299,7 +1287,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|||||||
bool show_local = true;
|
bool show_local = true;
|
||||||
/* Find all clients that belong to this company */
|
/* Find all clients that belong to this company */
|
||||||
ci_to = nullptr;
|
ci_to = nullptr;
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
ci = cs->GetInfo();
|
ci = cs->GetInfo();
|
||||||
if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
|
if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
|
||||||
cs->SendChat(action, from_id, false, msg, data);
|
cs->SendChat(action, from_id, false, msg, data);
|
||||||
@ -1333,7 +1321,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|||||||
GetString(name, str, lastof(name));
|
GetString(name, str, lastof(name));
|
||||||
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
|
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
|
||||||
} else {
|
} else {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
if (cs->client_id == from_id) {
|
if (cs->client_id == from_id) {
|
||||||
cs->SendChat(action, ci_to->client_id, true, msg, data);
|
cs->SendChat(action, ci_to->client_id, true, msg, data);
|
||||||
}
|
}
|
||||||
@ -1347,7 +1335,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
|
|||||||
FALLTHROUGH;
|
FALLTHROUGH;
|
||||||
|
|
||||||
case DESTTYPE_BROADCAST:
|
case DESTTYPE_BROADCAST:
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
cs->SendChat(action, from_id, false, msg, data);
|
cs->SendChat(action, from_id, false, msg, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1584,14 +1572,13 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
|
|||||||
*/
|
*/
|
||||||
void NetworkUpdateClientInfo(ClientID client_id)
|
void NetworkUpdateClientInfo(ClientID client_id)
|
||||||
{
|
{
|
||||||
NetworkClientSocket *cs;
|
|
||||||
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
|
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
|
||||||
|
|
||||||
if (ci == nullptr) return;
|
if (ci == nullptr) return;
|
||||||
|
|
||||||
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id);
|
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id);
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
cs->SendClientInfo(ci);
|
cs->SendClientInfo(ci);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1616,7 +1603,6 @@ static void NetworkCheckRestartMap()
|
|||||||
*/
|
*/
|
||||||
static void NetworkAutoCleanCompanies()
|
static void NetworkAutoCleanCompanies()
|
||||||
{
|
{
|
||||||
const NetworkClientInfo *ci;
|
|
||||||
bool clients_in_company[MAX_COMPANIES];
|
bool clients_in_company[MAX_COMPANIES];
|
||||||
int vehicles_in_company[MAX_COMPANIES];
|
int vehicles_in_company[MAX_COMPANIES];
|
||||||
|
|
||||||
@ -1625,12 +1611,12 @@ static void NetworkAutoCleanCompanies()
|
|||||||
memset(clients_in_company, 0, sizeof(clients_in_company));
|
memset(clients_in_company, 0, sizeof(clients_in_company));
|
||||||
|
|
||||||
/* Detect the active companies */
|
/* Detect the active companies */
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_network_dedicated) {
|
if (!_network_dedicated) {
|
||||||
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
|
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
|
||||||
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
if (Company::IsValidID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1695,10 +1681,8 @@ bool NetworkFindName(char *new_name, const char *last)
|
|||||||
strecpy(original_name, new_name, lastof(original_name));
|
strecpy(original_name, new_name, lastof(original_name));
|
||||||
|
|
||||||
while (!found_name) {
|
while (!found_name) {
|
||||||
const NetworkClientInfo *ci;
|
|
||||||
|
|
||||||
found_name = true;
|
found_name = true;
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
if (strcmp(ci->client_name, new_name) == 0) {
|
if (strcmp(ci->client_name, new_name) == 0) {
|
||||||
/* Name already in use */
|
/* Name already in use */
|
||||||
found_name = false;
|
found_name = false;
|
||||||
@ -1706,7 +1690,7 @@ bool NetworkFindName(char *new_name, const char *last)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Check if it is the same as the server-name */
|
/* Check if it is the same as the server-name */
|
||||||
ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
|
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
|
||||||
if (ci != nullptr) {
|
if (ci != nullptr) {
|
||||||
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
|
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
|
||||||
}
|
}
|
||||||
@ -1731,13 +1715,12 @@ bool NetworkFindName(char *new_name, const char *last)
|
|||||||
*/
|
*/
|
||||||
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
|
||||||
{
|
{
|
||||||
NetworkClientInfo *ci;
|
|
||||||
/* Check if the name's already in use */
|
/* Check if the name's already in use */
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
if (strcmp(ci->client_name, new_name) == 0) return false;
|
if (strcmp(ci->client_name, new_name) == 0) return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ci = NetworkClientInfo::GetByClientID(client_id);
|
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
|
||||||
if (ci == nullptr) return false;
|
if (ci == nullptr) return false;
|
||||||
|
|
||||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
|
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
|
||||||
@ -1785,7 +1768,6 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
|
|||||||
*/
|
*/
|
||||||
void NetworkServer_Tick(bool send_frame)
|
void NetworkServer_Tick(bool send_frame)
|
||||||
{
|
{
|
||||||
NetworkClientSocket *cs;
|
|
||||||
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||||
bool send_sync = false;
|
bool send_sync = false;
|
||||||
#endif
|
#endif
|
||||||
@ -1799,7 +1781,7 @@ void NetworkServer_Tick(bool send_frame)
|
|||||||
|
|
||||||
/* Now we are done with the frame, inform the clients that they can
|
/* Now we are done with the frame, inform the clients that they can
|
||||||
* do their frame! */
|
* do their frame! */
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
/* We allow a number of bytes per frame, but only to the burst amount
|
/* We allow a number of bytes per frame, but only to the burst amount
|
||||||
* to be available for packet receiving at any particular time. */
|
* to be available for packet receiving at any particular time. */
|
||||||
cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
|
cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
|
||||||
@ -1956,8 +1938,7 @@ void NetworkServerShowStatusToConsole()
|
|||||||
};
|
};
|
||||||
assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
|
assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
|
||||||
|
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
NetworkClientInfo *ci = cs->GetInfo();
|
NetworkClientInfo *ci = cs->GetInfo();
|
||||||
if (ci == nullptr) continue;
|
if (ci == nullptr) continue;
|
||||||
uint lag = NetworkCalculateLag(cs);
|
uint lag = NetworkCalculateLag(cs);
|
||||||
@ -1976,9 +1957,7 @@ void NetworkServerShowStatusToConsole()
|
|||||||
*/
|
*/
|
||||||
void NetworkServerSendConfigUpdate()
|
void NetworkServerSendConfigUpdate()
|
||||||
{
|
{
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
|
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
|
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendConfigUpdate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1995,8 +1974,7 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
|
|||||||
SB(_network_company_passworded, company_id, 1, !!passworded);
|
SB(_network_company_passworded, company_id, 1, !!passworded);
|
||||||
SetWindowClassesDirty(WC_COMPANY);
|
SetWindowClassesDirty(WC_COMPANY);
|
||||||
|
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
|
if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) cs->SendCompanyUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2090,8 +2068,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
|||||||
uint n = 0;
|
uint n = 0;
|
||||||
|
|
||||||
/* There can be multiple clients with the same IP, kick them all */
|
/* There can be multiple clients with the same IP, kick them all */
|
||||||
NetworkClientSocket *cs;
|
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
|
||||||
if (cs->client_id == CLIENT_ID_SERVER) continue;
|
if (cs->client_id == CLIENT_ID_SERVER) continue;
|
||||||
if (cs->client_address.IsInNetmask(ip)) {
|
if (cs->client_address.IsInNetmask(ip)) {
|
||||||
NetworkServerKickClient(cs->client_id);
|
NetworkServerKickClient(cs->client_id);
|
||||||
@ -2109,8 +2086,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
|||||||
*/
|
*/
|
||||||
bool NetworkCompanyHasClients(CompanyID company)
|
bool NetworkCompanyHasClients(CompanyID company)
|
||||||
{
|
{
|
||||||
const NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
if (ci->client_playas == company) return true;
|
if (ci->client_playas == company) return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@ -2138,8 +2114,7 @@ void ServerNetworkGameSocketHandler::GetClientName(char *client_name, const char
|
|||||||
*/
|
*/
|
||||||
void NetworkPrintClients()
|
void NetworkPrintClients()
|
||||||
{
|
{
|
||||||
NetworkClientInfo *ci;
|
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
if (_network_server) {
|
if (_network_server) {
|
||||||
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
|
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
|
||||||
ci->client_id,
|
ci->client_id,
|
||||||
|
@ -120,17 +120,4 @@ void NetworkServer_Tick(bool send_frame);
|
|||||||
void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
|
void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
|
||||||
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
|
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the sockets from a given starting point.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
* @param start The start of the iteration.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Iterate over all the sockets.
|
|
||||||
* @param var The variable to iterate with.
|
|
||||||
*/
|
|
||||||
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
|
|
||||||
|
|
||||||
#endif /* NETWORK_SERVER_H */
|
#endif /* NETWORK_SERVER_H */
|
||||||
|
@ -18,8 +18,7 @@
|
|||||||
ScriptClientList::ScriptClientList()
|
ScriptClientList::ScriptClientList()
|
||||||
{
|
{
|
||||||
if (!_networking) return;
|
if (!_networking) return;
|
||||||
NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
this->AddItem(ci->client_id);
|
this->AddItem(ci->client_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -36,8 +35,7 @@ ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID comp
|
|||||||
c = (CompanyID)company;
|
c = (CompanyID)company;
|
||||||
}
|
}
|
||||||
|
|
||||||
NetworkClientInfo *ci;
|
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
|
||||||
FOR_ALL_CLIENT_INFOS(ci) {
|
|
||||||
if (ci->client_playas == c) this->AddItem(ci->client_id);
|
if (ci->client_playas == c) this->AddItem(ci->client_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user