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(svn r19775) -Fix: improper use of 'then' in few comments (ln)
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@ -428,7 +428,7 @@ void AIInstance::CollectGarbage() const
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* The data itself, this differs per type:
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* The data itself, this differs per type:
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* - integer: a binary representation of the integer (int32).
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* - integer: a binary representation of the integer (int32).
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* - string: First one byte with the string length, then a 0-terminated char
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* - string: First one byte with the string length, then a 0-terminated char
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* array. The string can't be longer then 255 bytes (including
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* array. The string can't be longer than 255 bytes (including
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* terminating '\0').
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* terminating '\0').
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* - array: All data-elements of the array are saved recursive in this
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* - array: All data-elements of the array are saved recursive in this
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* format, and ended with an element of the type
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* format, and ended with an element of the type
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@ -77,7 +77,7 @@ public:
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* you can control that number here.
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* you can control that number here.
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* @param ticks The minimum amount of ticks to wait.
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* @param ticks The minimum amount of ticks to wait.
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* @pre Ticks should be positive. Too big values will influence performance of the AI.
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* @pre Ticks should be positive. Too big values will influence performance of the AI.
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* @note If the number is lower then the MP setting, the MP setting wins.
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* @note If the number is lower than the MP setting, the MP setting wins.
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*/
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*/
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static void SetCommandDelay(int ticks);
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static void SetCommandDelay(int ticks);
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@ -25,7 +25,7 @@ public:
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* Gets the number of industries.
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* Gets the number of industries.
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* @return The number of industries.
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* @return The number of industries.
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* @post Return value is always non-negative.
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* @post Return value is always non-negative.
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* @note The maximum valid IndustryID can be higher then the value returned.
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* @note The maximum valid IndustryID can be higher than the value returned.
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*/
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*/
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static int32 GetIndustryCount();
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static int32 GetIndustryCount();
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@ -118,7 +118,7 @@ public:
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ORDER_INVALID = -1, //!< An invalid order.
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ORDER_INVALID = -1, //!< An invalid order.
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};
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};
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/** Where to stop trains in a station that's longer then the train */
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/** Where to stop trains in a station that's longer than the train */
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enum StopLocation {
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enum StopLocation {
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STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station
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STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station
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STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station
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STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station
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@ -43,7 +43,7 @@ public:
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/** The waypoint is build too close to another waypoint */
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/** The waypoint is build too close to another waypoint */
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ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
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ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
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/** The waypoint would join more then one existing waypoint together. */
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/** The waypoint would join more than one existing waypoint together. */
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ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
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ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
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};
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};
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@ -183,7 +183,7 @@ static bool BinaryHeap_Push(Queue *q, void *item, int priority)
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while (i > 1) {
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while (i > 1) {
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/* Get the parent of this object (divide by 2) */
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/* Get the parent of this object (divide by 2) */
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j = i / 2;
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j = i / 2;
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/* Is the parent bigger then the current, switch them */
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/* Is the parent bigger than the current, switch them */
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if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
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if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
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temp = BIN_HEAP_ARR(j);
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temp = BIN_HEAP_ARR(j);
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BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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