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(svn r15844) -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways)
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@ -655,7 +655,7 @@ struct AIDebugWindow : public Window {
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assert(info != NULL);
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char name[1024];
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snprintf(name, sizeof(name), "%s (v%d)", info->GetName(), info->GetVersion());
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DrawString(7, this->widget[AID_WIDGET_VIEW].right, 47, name, TC_BLACK);
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DrawString(this->widget[AID_WIDGET_NAME_TEXT].left + 7, this->widget[AID_WIDGET_NAME_TEXT].right - 7, 47, name, TC_BLACK, SA_CENTER);
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CompanyID old_company = _current_company;
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_current_company = ai_debug_company;
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@ -681,7 +681,7 @@ struct AIDebugWindow : public Window {
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default: colour = TC_BLACK; break;
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}
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DrawString(this->widget[AID_WIDGET_LOG_PANEL].left + 7, this->widget[AID_WIDGET_LOG_PANEL].right - 7, this->widget[AID_WIDGET_LOG_PANEL].top + y, log->lines[pos], colour);
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DrawString(this->widget[AID_WIDGET_LOG_PANEL].left + 7, this->widget[AID_WIDGET_LOG_PANEL].right - 7, this->widget[AID_WIDGET_LOG_PANEL].top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
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y += 12;
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}
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}
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@ -163,24 +163,24 @@ struct IConsoleWindow : Window
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virtual void OnPaint()
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{
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const int max = (this->height / ICON_LINE_HEIGHT) - 1;
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const int right = this->width - 1;
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const int right = this->width - 5;
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const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll);
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GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
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for (int i = 0; i < max && print != NULL; i++, print = print->previous) {
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DrawString(5, right, this->height - (2 + i) * ICON_LINE_HEIGHT, print->buffer, print->colour);
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DrawString(5, right, this->height - (2 + i) * ICON_LINE_HEIGHT, print->buffer, print->colour, SA_LEFT | SA_FORCE);
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}
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/* If the text is longer than the window, don't show the starting ']' */
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int delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
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if (delta > 0) {
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DrawString(5, right, this->height - ICON_LINE_HEIGHT, "]", (TextColour)CC_COMMAND);
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DrawString(5, right, this->height - ICON_LINE_HEIGHT, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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delta = 0;
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}
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DrawString(10 + delta, right, this->height - ICON_LINE_HEIGHT, _iconsole_cmdline.buf, (TextColour)CC_COMMAND);
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DrawString(10 + delta, right, this->height - ICON_LINE_HEIGHT, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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if (_focused_window == this && _iconsole_cmdline.caret) {
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DrawString(10 + delta + _iconsole_cmdline.caretxoffs, right, this->height - ICON_LINE_HEIGHT, "_", TC_WHITE);
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DrawString(10 + delta + _iconsole_cmdline.caretxoffs, right, this->height - ICON_LINE_HEIGHT, "_", TC_WHITE, SA_LEFT | SA_FORCE);
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}
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}
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@ -426,7 +426,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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continue;
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}
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if (align != SA_LEFT) {
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if ((align & SA_MASK) != SA_LEFT) {
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DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
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align = SA_LEFT;
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}
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@ -443,7 +443,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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}
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/* In case we have a RTL language we swap the alignment. */
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if (_dynlang.text_dir == TD_RTL && align != SA_CENTER) align = (StringAlignment)(align ^ 2);
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if (!(align & SA_FORCE) && _dynlang.text_dir == TD_RTL && align != SA_CENTER) align ^= SA_RIGHT;
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/* Now draw the parts. This is done in the reverse order so we can give the
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* BiDi algorithm the room to replace characters. It also simplifies
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@ -470,7 +470,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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* seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
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* So most +1/-1 additions are to move from lengthof to 'indices'.
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*/
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switch (align) {
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switch (align & SA_MASK) {
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case SA_LEFT:
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/* right + 1 = left + w */
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left = initial_left + offset;
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@ -90,7 +90,10 @@ enum StringAlignment {
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SA_LEFT, ///< Left align the text
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SA_CENTER, ///< Center the text
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SA_RIGHT, ///< Right align the text
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SA_MASK = 3, ///< Mask for base alignment
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SA_FORCE = 4, ///< Force the alignment, i.e. don't swap for RTL languages.
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};
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DECLARE_ENUM_AS_BIT_SET(StringAlignment);
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int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align = SA_LEFT, bool underline = false);
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int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align = SA_LEFT, bool underline = false);
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