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Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
num_liveries indirectly contained the same information, but this makes reading these things pretty difficult. So use IsSavegameVersionBefore() like everywhere else instead.
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@ -423,14 +423,14 @@ public:
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}
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}
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if (num_liveries < LS_END) {
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if (IsSavegameVersionBefore(SLV_85)) {
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/* We want to insert some liveries somewhere in between. This means some have to be moved. */
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memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
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c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
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c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
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}
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if (num_liveries == LS_END - 4) {
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if (IsSavegameVersionBefore(SLV_63)) {
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/* Copy bus/truck liveries over to trams */
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c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
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c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
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