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(svn r15514) -Fix: make the join/spectate command require to be connected to a network game; in SP it could lead to crashes.
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@ -1797,7 +1797,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
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IConsoleCmdRegister("join", ConJoinCompany);
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IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
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IConsoleCmdHookAdd("join", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
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IConsoleAliasRegister("spectate", "join 255");
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IConsoleCmdRegister("move", ConMoveClient);
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IConsoleCmdHookAdd("move", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
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