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Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves
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1
.github/workflows/ci-build.yml
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1
.github/workflows/ci-build.yml
vendored
@ -94,7 +94,6 @@ jobs:
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liblzo2-dev \
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libsdl1.2-dev \
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libsdl2-dev \
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libxdg-basedir-dev \
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zlib1g-dev \
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# EOF
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echo "::endgroup::"
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@ -122,7 +122,6 @@ if(NOT WIN32)
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find_package(Fluidsynth)
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find_package(Fontconfig)
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find_package(ICU OPTIONAL_COMPONENTS i18n lx)
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find_package(XDG_basedir)
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else()
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find_package(Iconv)
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@ -208,7 +207,6 @@ link_package(PNG TARGET PNG::PNG ENCOURAGED)
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link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
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link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
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link_package(LZO)
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link_package(XDG_basedir)
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if(NOT OPTION_DEDICATED)
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link_package(Fluidsynth)
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@ -1,65 +0,0 @@
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#[=======================================================================[.rst:
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FindXDG_basedir
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-------
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Finds the xdg-basedir library.
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Result Variables
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^^^^^^^^^^^^^^^^
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This will define the following variables:
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``XDG_basedir_FOUND``
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True if the system has the xdg-basedir library.
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``XDG_basedir_INCLUDE_DIRS``
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Include directories needed to use xdg-basedir.
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``XDG_basedir_LIBRARIES``
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Libraries needed to link to xdg-basedir.
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``XDG_basedir_VERSION``
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The version of the xdg-basedir library which was found.
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Cache Variables
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^^^^^^^^^^^^^^^
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The following cache variables may also be set:
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``XDG_basedir_INCLUDE_DIR``
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The directory containing ``xdg-basedir.h``.
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``XDG_basedir_LIBRARY``
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The path to the xdg-basedir library.
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#]=======================================================================]
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_XDG_basedir QUIET libxdg-basedir)
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find_path(XDG_basedir_INCLUDE_DIR
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NAMES basedir.h
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PATHS ${PC_XDG_basedir_INCLUDE_DIRS}
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)
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find_library(XDG_basedir_LIBRARY
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NAMES xdg-basedir
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PATHS ${PC_XDG_basedir_LIBRARY_DIRS}
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)
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set(XDG_basedir_VERSION ${PC_XDG_basedir_VERSION})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(XDG_basedir
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FOUND_VAR XDG_basedir_FOUND
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REQUIRED_VARS
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XDG_basedir_LIBRARY
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XDG_basedir_INCLUDE_DIR
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VERSION_VAR XDG_basedir_VERSION
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)
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if(XDG_basedir_FOUND)
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set(XDG_basedir_LIBRARIES ${XDG_basedir_LIBRARY})
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set(XDG_basedir_INCLUDE_DIRS ${XDG_basedir_INCLUDE_DIR})
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endif()
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mark_as_advanced(
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XDG_basedir_INCLUDE_DIR
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XDG_basedir_LIBRARY
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)
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102
src/fileio.cpp
102
src/fileio.cpp
@ -28,10 +28,6 @@
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#include <array>
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#include <sstream>
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#ifdef WITH_XDG_BASEDIR
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#include <basedir.h>
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#endif
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#include "safeguards.h"
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/** Size of the #Fio data buffer. */
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@ -977,6 +973,27 @@ bool DoScanWorkingDirectory()
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return _searchpaths[SP_PERSONAL_DIR] != tmp;
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}
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/**
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* Gets the home directory of the user.
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* May return an empty string in the unlikely scenario that the home directory cannot be found.
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* @return User's home directory
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*/
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static std::string GetHomeDir()
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{
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#ifdef __HAIKU__
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BPath path;
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find_directory(B_USER_SETTINGS_DIRECTORY, &path);
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return std::string(path.Path());
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#else
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const char *home_env = getenv("HOME"); // Stack var, shouldn't be freed
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if (home_env != nullptr) return std::string(home_env);
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const struct passwd *pw = getpwuid(getuid());
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if (pw != nullptr) return std::string(pw->pw_dir);
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#endif
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return {};
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}
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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@ -984,48 +1001,38 @@ bool DoScanWorkingDirectory()
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void DetermineBasePaths(const char *exe)
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{
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std::string tmp;
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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const char *xdg_data_home = xdgDataHome(nullptr);
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tmp = xdg_data_home;
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tmp += PATHSEP;
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tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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free(xdg_data_home);
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const std::string homedir = GetHomeDir();
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#ifdef USE_XDG
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const char *xdg_data_home = getenv("XDG_DATA_HOME");
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if (xdg_data_home != nullptr) {
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tmp = xdg_data_home;
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tmp += PATHSEP;
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tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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AppendPathSeparator(tmp);
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AppendPathSeparator(tmp);
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_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
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_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
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} else if (!homedir.empty()) {
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tmp = homedir;
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tmp += PATHSEP ".local" PATHSEP "share" PATHSEP;
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tmp += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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AppendPathSeparator(tmp);
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_searchpaths[SP_PERSONAL_DIR_XDG] = tmp;
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} else {
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_searchpaths[SP_PERSONAL_DIR_XDG].clear();
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}
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#endif
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#if defined(OS2) || !defined(WITH_PERSONAL_DIR)
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_searchpaths[SP_PERSONAL_DIR].clear();
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#else
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#ifdef __HAIKU__
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BPath path;
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find_directory(B_USER_SETTINGS_DIRECTORY, &path);
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const char *homedir = stredup(path.Path());
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#else
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/* getenv is highly unsafe; duplicate it as soon as possible,
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* or at least before something else touches the environment
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* variables in any way. It can also contain all kinds of
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* unvalidated data we rather not want internally. */
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const char *homedir = getenv("HOME");
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if (homedir != nullptr) {
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homedir = stredup(homedir);
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}
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if (homedir == nullptr) {
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const struct passwd *pw = getpwuid(getuid());
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homedir = (pw == nullptr) ? nullptr : stredup(pw->pw_dir);
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}
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#endif
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if (homedir != nullptr) {
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ValidateString(homedir);
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if (!homedir.empty()) {
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tmp = homedir;
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tmp += PATHSEP;
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tmp += PERSONAL_DIR;
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AppendPathSeparator(tmp);
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_searchpaths[SP_PERSONAL_DIR] = tmp;
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free(homedir);
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} else {
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_searchpaths[SP_PERSONAL_DIR].clear();
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}
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@ -1111,13 +1118,20 @@ void DeterminePaths(const char *exe)
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{
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DetermineBasePaths(exe);
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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const char *xdg_config_home = xdgConfigHome(nullptr);
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std::string config_home(xdg_config_home);
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config_home += PATHSEP;
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config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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free(xdg_config_home);
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#ifdef USE_XDG
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std::string config_home;
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const std::string homedir = GetHomeDir();
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const char *xdg_config_home = getenv("XDG_CONFIG_HOME");
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if (xdg_config_home != nullptr) {
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config_home = xdg_config_home;
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config_home += PATHSEP;
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config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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} else if (!homedir.empty()) {
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/* Defaults to ~/.config */
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config_home = homedir;
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config_home += PATHSEP ".config" PATHSEP;
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config_home += PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR;
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}
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AppendPathSeparator(config_home);
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#endif
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@ -1137,7 +1151,7 @@ void DeterminePaths(const char *exe)
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if (end != std::string::npos) personal_dir.erase(end + 1);
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config_dir = personal_dir;
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} else {
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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#ifdef USE_XDG
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/* No previous configuration file found. Use the configuration folder from XDG. */
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config_dir = config_home;
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#else
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@ -1165,7 +1179,7 @@ void DeterminePaths(const char *exe)
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extern std::string _windows_file;
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_windows_file = config_dir + "windows.cfg";
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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#ifdef USE_XDG
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if (config_dir == config_home) {
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/* We are using the XDG configuration home for the config file,
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* then store the rest in the XDG data home folder. */
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@ -131,7 +131,7 @@ enum Subdirectory {
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enum Searchpath : unsigned {
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SP_FIRST_DIR,
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SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
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#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
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#ifdef USE_XDG
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SP_PERSONAL_DIR_XDG, ///< Search in the personal directory from the XDG specification
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#endif
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SP_PERSONAL_DIR, ///< Search in the personal directory
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@ -348,6 +348,11 @@ typedef unsigned char byte;
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# define PERSONAL_DIR ""
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#endif
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/* Define the the platforms that use XDG */
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#if defined(WITH_PERSONAL_DIR) && defined(UNIX) && !defined(__APPLE__)
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# define USE_XDG
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#endif
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/* Check if the types have the bitsizes like we are using them */
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static_assert(sizeof(uint64) == 8);
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static_assert(sizeof(uint32) == 4);
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