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(svn r10537) -Backport r10536: added option for null-driver to configure how long it should run (-vnull:ticks=10000)
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@ -10,9 +10,11 @@
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#include "null_v.h"
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static FVideoDriver_Null iFVideoDriver_Null;
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static uint _null_ticks = 0;
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const char *VideoDriver_Null::Start(const char* const *parm)
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{
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_null_ticks = GetDriverParamInt(parm, "ticks", 1000);
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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/* Do not render, nor blit */
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@ -29,7 +31,7 @@ void VideoDriver_Null::MainLoop()
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{
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uint i;
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for (i = 0; i < 1000; i++) {
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for (i = 0; i < _null_ticks; i++) {
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GameLoop();
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_screen.dst_ptr = NULL;
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UpdateWindows();
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