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https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-02 20:34:41 +00:00
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
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901230bde1
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@ -923,7 +923,7 @@ DEF_CONSOLE_CMD(ConNewGame)
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return true;
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}
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extern void SwitchMode(int new_mode);
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extern void SwitchToMode(SwitchMode new_mode);
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DEF_CONSOLE_CMD(ConRestart)
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{
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@ -933,10 +933,10 @@ DEF_CONSOLE_CMD(ConRestart)
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return true;
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}
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
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SwitchMode(SM_NEWGAME);
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SwitchToMode(SM_NEWGAME);
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return true;
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}
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@ -39,7 +39,7 @@ enum glwp_modes {
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GLWP_END
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};
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extern void SwitchMode(int new_mode);
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extern void SwitchToMode(SwitchMode new_mode);
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extern void MakeNewgameSettingsLive();
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static inline void SetNewLandscapeType(byte landscape)
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@ -38,6 +38,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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int8 _pause_game;
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int _pal_first_dirty;
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int _pal_count_dirty;
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@ -30,7 +30,7 @@
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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extern void SwitchMode(int new_mode);
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extern void SwitchToMode(SwitchMode new_mode);
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_LAN_INTERNET,
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@ -1020,7 +1020,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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strecpy(_file_to_saveload.title, this->map->title, lastof(_file_to_saveload.title));
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delete this;
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SwitchMode(SM_START_SCENARIO);
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SwitchToMode(SM_START_SCENARIO);
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}
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}
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break;
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@ -1829,7 +1829,7 @@ struct NetworkJoinStatusWindow : Window {
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{
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if (widget == 2) { //Disconnect button
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NetworkDisconnect();
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SwitchMode(SM_MENU);
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SwitchToMode(SM_MENU);
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ShowNetworkGameWindow();
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}
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}
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@ -867,7 +867,7 @@ bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory
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}
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}
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void SwitchMode(int new_mode)
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void SwitchToMode(SwitchMode new_mode)
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{
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#ifdef ENABLE_NETWORK
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/* If we are saving something, the network stays in his current state */
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@ -1002,6 +1002,8 @@ void SwitchMode(int new_mode)
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/* XXX: set date */
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MarkWholeScreenDirty();
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break;
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default: NOT_REACHED();
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}
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if (_switch_mode_errorstr != INVALID_STRING_ID) {
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@ -1146,7 +1148,7 @@ void GameLoop()
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/* switch game mode? */
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if (_switch_mode != SM_NONE) {
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SwitchMode(_switch_mode);
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SwitchToMode(_switch_mode);
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_switch_mode = SM_NONE;
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}
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@ -11,18 +11,18 @@ enum GameMode {
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GM_EDITOR,
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};
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enum SwitchModes {
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SM_NONE = 0,
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SM_NEWGAME = 1,
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SM_EDITOR = 2,
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SM_LOAD = 3,
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SM_MENU = 4,
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SM_SAVE = 5,
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SM_GENRANDLAND = 6,
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SM_LOAD_SCENARIO = 9,
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SM_START_SCENARIO = 10,
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SM_START_HEIGHTMAP = 11,
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SM_LOAD_HEIGHTMAP = 12,
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enum SwitchMode {
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SM_NONE,
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SM_NEWGAME,
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SM_EDITOR,
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SM_LOAD,
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SM_MENU,
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SM_SAVE,
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SM_GENRANDLAND,
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SM_LOAD_SCENARIO,
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SM_START_SCENARIO,
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SM_START_HEIGHTMAP,
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SM_LOAD_HEIGHTMAP,
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};
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/* Display Options */
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@ -36,6 +36,7 @@ enum {
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};
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extern GameMode _game_mode;
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extern SwitchMode _switch_mode;
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extern bool _exit_game;
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extern int8 _pause_game;
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@ -49,9 +49,6 @@ VARDEF bool _rightclick_emulate;
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/* IN/OUT parameters to commands */
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VARDEF bool _generating_world;
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/* Used when switching from the intro menu. */
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VARDEF byte _switch_mode;
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VARDEF char _savegame_format[8];
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VARDEF char *_config_file;
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@ -126,7 +126,7 @@ static void CloseWindowsConsoleThread()
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static void *_dedicated_video_mem;
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern void SwitchMode(int new_mode);
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extern void SwitchToMode(SwitchMode new_mode);
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static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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@ -261,7 +261,7 @@ void VideoDriver_Dedicated::MainLoop()
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/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
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if (_switch_mode != SM_LOAD) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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SwitchMode(_switch_mode);
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SwitchToMode(_switch_mode);
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_switch_mode = SM_NONE;
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} else {
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_switch_mode = SM_NONE;
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@ -273,7 +273,7 @@ void VideoDriver_Dedicated::MainLoop()
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_networking = false;
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} else {
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/* We can load this game, so go ahead */
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SwitchMode(SM_LOAD);
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SwitchToMode(SM_LOAD);
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}
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}
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