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(svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!.
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@ -889,17 +889,29 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
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const int b = dpi->top + dpi->height;
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/* The hash area to scan */
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const int xl = GB(l - 70, 7, 6);
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const int xu = GB(r, 7, 6);
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const int yl = GB(t - 70, 6, 6) << 6;
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const int yu = GB(b, 6, 6) << 6;
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int xl, xu, yl, yu;
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int x;
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int y;
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if (dpi->width + 70 < (1 << (7 + 6))) {
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xl = GB(l - 70, 7, 6);
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xu = GB(r, 7, 6);
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} else {
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/* scan whole hash row */
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xl = 0;
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xu = 0x3F;
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}
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for (y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
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for (x = xl;; x = (x + 1) & 0x3F) {
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const Vehicle *v = _vehicle_position_hash[(x + y) & 0xFFFF];
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if (dpi->height + 70 < (1 << (6 + 6))) {
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yl = GB(t - 70, 6, 6) << 6;
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yu = GB(b, 6, 6) << 6;
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} else {
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/* scan whole column */
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yl = 0;
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yu = 0x3F << 6;
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}
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for (int y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
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for (int x = xl;; x = (x + 1) & 0x3F) {
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const Vehicle *v = _vehicle_position_hash[x + y]; // already masked & 0xFFF
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while (v != NULL) {
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if (!(v->vehstatus & VS_HIDDEN) &&
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