diff --git a/docs/landscape.html b/docs/landscape.html index ab918a77ff..6c0f4cbce8 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -64,7 +64,7 @@ Only meaningful in tropic climate. It contains the definition of the available zones 00normal 01desert - 02rain forest + 02rainforest In any other climate these 2 bits are theoretically free of use, however using them does not seem useful. diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index b46e6e160d..9889aaa5c6 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1375,7 +1375,7 @@ static CommandCost CheckNewIndustry_Water(TileIndex tile) } /** - * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest). + * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rainforest). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ diff --git a/src/industrytype.h b/src/industrytype.h index ae4316c615..b42dbe3c0f 100644 --- a/src/industrytype.h +++ b/src/industrytype.h @@ -38,7 +38,7 @@ enum CheckProc : uint8_t { CHECK_FARM, ///< %Industry should be below snow-line in arctic. CHECK_PLANTATION, ///< %Industry should NOT be in the desert. CHECK_WATER, ///< %Industry should be in the desert. - CHECK_LUMBERMILL, ///< %Industry should be in the rain forest. + CHECK_LUMBERMILL, ///< %Industry should be in the rainforest. CHECK_BUBBLEGEN, ///< %Industry should be in low land. CHECK_OIL_RIG, ///< Industries at sea should be positioned near edge of the map. CHECK_END, ///< End marker of the industry check procedures. diff --git a/src/table/genland.h b/src/table/genland.h index 7bc6294ec7..51d983f2be 100644 --- a/src/table/genland.h +++ b/src/table/genland.h @@ -5,7 +5,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file genland.h Table used to generate deserts and/or rain forests. */ +/** @file genland.h Table used to generate deserts and/or rainforests. */ #define M(x, y) {x, y} diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 6877e7e2e5..dc41a703e3 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -442,9 +442,9 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti if (_settings_game.game_creation.landscape == LandscapeType::Tropic && treetype != TREE_INVALID && ( /* No cacti outside the desert */ (treetype == TREE_CACTUS && GetTropicZone(current_tile) != TROPICZONE_DESERT) || - /* No rain forest trees outside the rain forest, except in the editor mode where it makes those tiles rain forest tile */ + /* No rainforest trees outside the rainforest, except in the editor mode where it makes those tiles rainforest tile */ (IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(current_tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) || - /* And no subtropical trees in the desert/rain forest */ + /* And no subtropical trees in the desert/rainforest */ (IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(current_tile) != TROPICZONE_NORMAL))) { msg = STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE; continue;