Codechange: remove public access to the next pointer in Packet

This commit is contained in:
Rubidium 2021-04-20 18:50:46 +02:00 committed by rubidium42
parent f71fb0f54a
commit 3abefdf561
4 changed files with 38 additions and 35 deletions

View File

@ -62,6 +62,32 @@ Packet::~Packet()
free(this->buffer);
}
/**
* Add the given Packet to the end of the queue of packets.
* @param queue The pointer to the begin of the queue.
* @param packet The packet to append to the queue.
*/
/* static */ void Packet::AddToQueue(Packet **queue, Packet *packet)
{
while (*queue != nullptr) queue = &(*queue)->next;
*queue = packet;
}
/**
* Pop the packet from the begin of the queue and set the
* begin of the queue to the second element in the queue.
* @param queue The pointer to the begin of the queue.
* @return The Packet that used to be a the begin of the queue.
*/
/* static */ Packet *Packet::PopFromQueue(Packet **queue)
{
Packet *p = *queue;
*queue = p->next;
p->next = nullptr;
return p;
}
/**
* Writes the packet size from the raw packet from packet->size
*/

View File

@ -62,6 +62,9 @@ public:
Packet(PacketType type);
~Packet();
static void AddToQueue(Packet **queue, Packet *packet);
static Packet *PopFromQueue(Packet **queue);
/* Sending/writing of packets */
void PrepareToSend();

View File

@ -42,9 +42,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
/* Free all pending and partially received packets */
while (this->packet_queue != nullptr) {
Packet *p = this->packet_queue->next;
delete this->packet_queue;
this->packet_queue = p;
delete Packet::PopFromQueue(&this->packet_queue);
}
delete this->packet_recv;
this->packet_recv = nullptr;
@ -60,21 +58,10 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
*/
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
{
Packet *p;
assert(packet != nullptr);
packet->PrepareToSend();
/* Locate last packet buffered for the client */
p = this->packet_queue;
if (p == nullptr) {
/* No packets yet */
this->packet_queue = packet;
} else {
/* Skip to the last packet */
while (p->next != nullptr) p = p->next;
p->next = packet;
}
Packet::AddToQueue(&this->packet_queue, packet);
}
/**
@ -96,8 +83,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
if (!this->writable) return SPS_NONE_SENT;
if (!this->IsConnected()) return SPS_CLOSED;
p = this->packet_queue;
while (p != nullptr) {
while ((p = this->packet_queue) != nullptr) {
res = p->TransferOut<int>(send, this->sock, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
@ -120,9 +106,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
/* Is this packet sent? */
if (p->RemainingBytesToTransfer() == 0) {
/* Go to the next packet */
this->packet_queue = p->next;
delete p;
p = this->packet_queue;
delete Packet::PopFromQueue(&this->packet_queue);
} else {
return SPS_PARTLY_SENT;
}

View File

@ -79,9 +79,7 @@ struct PacketWriter : SaveFilter {
/* This must all wait until the Destroy function is called. */
while (this->packets != nullptr) {
Packet *p = this->packets->next;
delete this->packets;
this->packets = p;
delete Packet::PopFromQueue(&this->packets);
}
delete this->current;
@ -132,11 +130,7 @@ struct PacketWriter : SaveFilter {
{
std::lock_guard<std::mutex> lock(this->mutex);
Packet *p = this->packets;
this->packets = p->next;
p->next = nullptr;
return p;
return Packet::PopFromQueue(&this->packets);
}
/** Append the current packet to the queue. */
@ -144,12 +138,7 @@ struct PacketWriter : SaveFilter {
{
if (this->current == nullptr) return;
Packet **p = &this->packets;
while (*p != nullptr) {
p = &(*p)->next;
}
*p = this->current;
Packet::AddToQueue(&this->packets, this->current);
this->current = nullptr;
}
@ -158,7 +147,8 @@ struct PacketWriter : SaveFilter {
{
if (this->current == nullptr) return;
this->current->next = this->packets;
/* Reversed from AppendQueue so the queue gets added to the current one. */
Packet::AddToQueue(&this->current, this->packets);
this->packets = this->current;
this->current = nullptr;
}