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(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's
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@ -234,7 +234,16 @@ void AfterLoadVehicles(void)
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case VEH_Aircraft:
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case VEH_Aircraft:
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if (IsNormalAircraft(v)) {
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if (IsNormalAircraft(v)) {
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v->cur_image = GetAircraftImage(v, v->direction);
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v->cur_image = GetAircraftImage(v, v->direction);
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if (v->next != NULL) v->next->cur_image = v->cur_image;
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/* The plane's shadow will have the same image as the plane */
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Vehicle *shadow = v->next;
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shadow->cur_image = v->cur_image;
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/* In the case of a helicopter we will update the rotor sprites */
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if (v->subtype == AIR_HELICOPTER) {
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Vehicle *rotor = shadow->next;
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rotor->cur_image = GetRotorImage(v);
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}
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}
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}
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break;
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break;
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default: break;
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default: break;
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@ -296,6 +296,7 @@ int GetTrainImage(const Vehicle* v, Direction direction);
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int GetAircraftImage(const Vehicle* v, Direction direction);
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int GetAircraftImage(const Vehicle* v, Direction direction);
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int GetRoadVehImage(const Vehicle* v, Direction direction);
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int GetRoadVehImage(const Vehicle* v, Direction direction);
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int GetShipImage(const Vehicle* v, Direction direction);
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int GetShipImage(const Vehicle* v, Direction direction);
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SpriteID GetRotorImage(const Vehicle *v);
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
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