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(svn r1023) -Fix: [Network] [ 1083692 ] You can no longer buy out a company in MP
because of the lag between commands (anyway, I hope)
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@ -1466,6 +1466,8 @@ static void DoAcquireCompany(Player *p)
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DeletePlayerWindows(pi);
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}
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extern int GetAmountOwnedBy(Player *p, byte owner);
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int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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@ -1476,6 +1478,13 @@ int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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p = DEREF_PLAYER(p1);
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/* Those lines are here for network-protection (clients can be slow) */
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0)
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return 0;
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/* We can not buy out a real player in networking */
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai)
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return 0;
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cost = CalculateCompanyValue(p) >> 2;
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if (flags & DC_EXEC) {
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b = p->share_owners;
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@ -443,7 +443,7 @@ static void DrawPlayerVehiclesAmount(int player)
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}
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}
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static int GetAmountOwnedBy(Player *p, byte owner)
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int GetAmountOwnedBy(Player *p, byte owner)
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{
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return (p->share_owners[0] == owner) +
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(p->share_owners[1] == owner) +
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@ -489,10 +489,10 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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SetDParam(2, GetPlayerNameString((byte)w->window_number, 3));
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dis = 0;
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if (GetAmountOwnedBy(p, 0xFF) == 0) dis |= 1 << 9;
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0) dis |= 1 << 9;
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// Also disable the buy button if 25% is not-owned by someone
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// and the player is not an AI
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if (GetAmountOwnedBy(p, 0xFF) == 1 && !p->is_ai) dis |= 1 << 9;
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if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) dis |= 1 << 9;
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if (GetAmountOwnedBy(p, _local_player) == 0) dis |= 1 << 10;
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w->disabled_state = dis;
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