(svn r1237) -Fix: Viewports crash when too many viewports are open. Their amount was not updated to reflect the updated windows amount (thx lefti)

This commit is contained in:
darkvater 2004-12-22 21:37:28 +00:00
parent fb345e983e
commit 39727d6a81

View File

@ -99,7 +99,8 @@ typedef struct TileHighlightData {
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);
/* viewport.c */
VARDEF ViewPort _viewports[18];
// XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar)
VARDEF ViewPort _viewports[25 - 2];
VARDEF TileHighlightData _thd;
VARDEF uint32 _active_viewports;