(svn r8301) -Codechange: Move the code relating to the sign list window from graph_gui.cpp to a file of its own: signs_gui.cpp.

This commit is contained in:
maedhros 2007-01-21 12:35:35 +00:00
parent 7a7562d8e2
commit 38647bb426
7 changed files with 159 additions and 139 deletions

View File

@ -741,6 +741,9 @@
<File
RelativePath=".\..\src\ship_gui.cpp">
</File>
<File
RelativePath=".\..\src\signs_gui.cpp">
</File>
<File
RelativePath=".\..\src\smallmap_gui.cpp">
</File>

View File

@ -1024,6 +1024,9 @@
<File
RelativePath=".\..\src\ship_gui.cpp">
</File>
<File
RelativePath=".\..\src\signs_gui.cpp">
</File>
<File
RelativePath=".\..\src\smallmap_gui.cpp">
</File>

View File

@ -208,6 +208,7 @@ road_gui.cpp
roadveh_gui.cpp
settings_gui.cpp
ship_gui.cpp
signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
subsidy_gui.cpp

View File

@ -10,9 +10,6 @@
#include "gfx.h"
#include "player.h"
#include "economy.h"
#include "signs.h"
#include "strings.h"
#include "debug.h"
#include "variables.h"
#include "date.h"
#include "helpers.hpp"
@ -1116,138 +1113,3 @@ void ShowPerformanceRatingDetail(void)
{
AllocateWindowDescFront(&_performance_rating_detail_desc, 0);
}
static const Sign **_sign_sort;
static uint _num_sign_sort;
static char _bufcache[64];
static const Sign *_last_sign;
static int CDECL SignNameSorter(const void *a, const void *b)
{
const Sign *sign0 = *(const Sign**)a;
const Sign *sign1 = *(const Sign**)b;
char buf1[64];
GetString(buf1, sign0->str, lastof(buf1));
if (sign1 != _last_sign) {
_last_sign = sign1;
GetString(_bufcache, sign1->str, lastof(_bufcache));
}
return strcmp(buf1, _bufcache); // sort by name
}
static void GlobalSortSignList(void)
{
const Sign *si;
uint n = 0;
/* Create array for sorting */
_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
_num_sign_sort = n;
qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
_sign_sort_dirty = false;
DEBUG(misc, 3, "Resorting global signs list");
}
static void SignListWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int y = 16; // offset from top of widget
if (_sign_sort_dirty)
GlobalSortSignList();
SetVScrollCount(w, _num_sign_sort);
SetDParam(0, w->vscroll.count);
DrawWindowWidgets(w);
/* No signs? */
if (w->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, 0);
return;
}
{
uint16 i;
/* Start drawing the signs */
for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE)
DrawPlayerIcon(si->owner, 4, y + 1);
DrawString(22, y, si->str, 8);
y += 10;
}
}
} break;
case WE_CLICK: {
switch (e->we.click.widget) {
case 3: {
uint32 id_v = (e->we.click.pt.y - 15) / 10;
const Sign *si;
if (id_v >= w->vscroll.cap)
return;
id_v += w->vscroll.pos;
if (id_v >= w->vscroll.count)
return;
si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
} break;
}
} break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _sign_list_desc = {
WDP_AUTO, WDP_AUTO, 358, 138,
WC_SIGN_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
SignListWndProc
};
void ShowSignList(void)
{
Window *w;
w = AllocateWindowDescFront(&_sign_list_desc, 0);
if (w != NULL) {
w->vscroll.cap = 12;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
}
}

View File

@ -87,7 +87,6 @@ void ShowSubsidiesList(void);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void ShowSignList(void);
void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

View File

@ -65,4 +65,6 @@ void PlaceProc_Sign(TileIndex tile);
/* misc.c */
void ShowRenameSignWindow(const Sign *si);
void ShowSignList(void);
#endif /* SIGNS_H */

150
src/signs_gui.cpp Normal file
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@ -0,0 +1,150 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "signs.h"
#include "strings.h"
#include "debug.h"
#include "variables.h"
#include "helpers.hpp"
static const Sign **_sign_sort;
static uint _num_sign_sort;
static char _bufcache[64];
static const Sign *_last_sign;
static int CDECL SignNameSorter(const void *a, const void *b)
{
const Sign *sign0 = *(const Sign**)a;
const Sign *sign1 = *(const Sign**)b;
char buf1[64];
GetString(buf1, sign0->str, lastof(buf1));
if (sign1 != _last_sign) {
_last_sign = sign1;
GetString(_bufcache, sign1->str, lastof(_bufcache));
}
return strcmp(buf1, _bufcache); // sort by name
}
static void GlobalSortSignList(void)
{
const Sign *si;
uint n = 0;
/* Create array for sorting */
_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
_num_sign_sort = n;
qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
_sign_sort_dirty = false;
DEBUG(misc, 3, "Resorting global signs list");
}
static void SignListWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int y = 16; // offset from top of widget
if (_sign_sort_dirty)
GlobalSortSignList();
SetVScrollCount(w, _num_sign_sort);
SetDParam(0, w->vscroll.count);
DrawWindowWidgets(w);
/* No signs? */
if (w->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, 0);
return;
}
{
uint16 i;
/* Start drawing the signs */
for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE)
DrawPlayerIcon(si->owner, 4, y + 1);
DrawString(22, y, si->str, 8);
y += 10;
}
}
} break;
case WE_CLICK: {
switch (e->we.click.widget) {
case 3: {
uint32 id_v = (e->we.click.pt.y - 15) / 10;
const Sign *si;
if (id_v >= w->vscroll.cap)
return;
id_v += w->vscroll.pos;
if (id_v >= w->vscroll.count)
return;
si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
} break;
}
} break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _sign_list_desc = {
WDP_AUTO, WDP_AUTO, 358, 138,
WC_SIGN_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
SignListWndProc
};
void ShowSignList(void)
{
Window *w;
w = AllocateWindowDescFront(&_sign_list_desc, 0);
if (w != NULL) {
w->vscroll.cap = 12;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
}
}