mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
This commit is contained in:
parent
b0e3c0d40a
commit
37a873e03c
@ -512,6 +512,9 @@
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<File
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RelativePath=".\..\src\newgrf_callbacks.h">
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</File>
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<File
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RelativePath=".\..\src\newgrf_canal.h">
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</File>
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<File
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RelativePath=".\..\src\newgrf_cargo.h">
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</File>
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@ -934,6 +937,9 @@
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<File
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RelativePath=".\..\src\newgrf.cpp">
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</File>
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<File
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RelativePath=".\..\src\newgrf_canal.cpp">
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</File>
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<File
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RelativePath=".\..\src\newgrf_cargo.cpp">
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</File>
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@ -911,6 +911,10 @@
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RelativePath=".\..\src\newgrf_callbacks.h"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_canal.h"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_cargo.h"
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>
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@ -1467,6 +1471,10 @@
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RelativePath=".\..\src\newgrf.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_canal.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_cargo.cpp"
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>
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@ -138,6 +138,7 @@ network/network_server.h
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network/network_udp.h
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newgrf.h
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newgrf_callbacks.h
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newgrf_canal.h
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newgrf_cargo.h
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newgrf_config.h
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newgrf_engine.h
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@ -282,6 +283,7 @@ ai/trolly/trolly.cpp
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# NewGRF
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newgrf.cpp
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newgrf_canal.cpp
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newgrf_cargo.cpp
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newgrf_config.cpp
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newgrf_engine.cpp
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@ -39,6 +39,7 @@
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#include "table/town_land.h"
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#include "cargotype.h"
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#include "industry.h"
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#include "newgrf_canal.h"
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/* TTDPatch extended GRF format codec
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* (c) Petr Baudis 2004 (GPL'd)
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@ -2244,6 +2245,7 @@ static void NewSpriteGroup(byte *buf, int len)
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case GSF_SHIP:
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case GSF_AIRCRAFT:
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case GSF_STATION:
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case GSF_CANAL:
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case GSF_CARGOS:
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{
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byte sprites = _cur_grffile->spriteset_numents;
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@ -2513,6 +2515,30 @@ static void VehicleMapSpriteGroup(byte *buf, byte feature, uint8 idcount, uint8
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}
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static void CanalMapSpriteGroup(byte *buf, uint8 idcount, uint8 cidcount)
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{
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byte *bp = &buf[4 + idcount + cidcount * 3];
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uint16 groupid = grf_load_word(&bp);
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if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
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grfmsg(1, "CanalMapSpriteGroup: Spriteset 0x%04X out of range 0x%X or empty, skipping.",
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groupid, _cur_grffile->spritegroups_count);
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return;
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}
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for (uint i = 0; i < idcount; i++) {
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CanalFeature cf = (CanalFeature)buf[3 + i];
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if (cf >= CF_END) {
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grfmsg(1, "CanalMapSpriteGroup: Canal subset %d out of range, skipping", cf);
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continue;
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}
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_canal_sg[cf] = _cur_grffile->spritegroups[groupid];
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}
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}
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static void StationMapSpriteGroup(byte *buf, uint8 idcount, uint8 cidcount)
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{
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for (uint i = 0; i < idcount; i++) {
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@ -2661,6 +2687,10 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
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VehicleMapSpriteGroup(buf, feature, idcount, cidcount, wagover);
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return;
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case GSF_CANAL:
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CanalMapSpriteGroup(buf, idcount, cidcount);
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return;
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case GSF_STATION:
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StationMapSpriteGroup(buf, idcount, cidcount);
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return;
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@ -4315,6 +4345,9 @@ static void ResetNewGRFData()
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ResetStationClasses();
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ResetCustomStations();
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/* Reset canal sprite groups */
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memset(_canal_sg, 0, sizeof(_canal_sg));
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/* Reset the snowline table. */
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ClearSnowLine();
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96
src/newgrf_canal.cpp
Normal file
96
src/newgrf_canal.cpp
Normal file
@ -0,0 +1,96 @@
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "landscape.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_canal.h"
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/** Table of canal 'feature' sprite groups */
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const SpriteGroup *_canal_sg[CF_END];
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/* Random bits and triggers are not supported for canals, so the following
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* three functions are stubs. */
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static uint32 CanalGetRandomBits(const ResolverObject *object)
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{
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return 0;
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}
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static uint32 CanalGetTriggers(const ResolverObject *object)
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{
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return 0;
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}
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static void CanalSetTriggers(const ResolverObject *object, int triggers)
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{
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return;
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}
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static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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TileIndex tile = object->u.canal.tile;
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switch (variable) {
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case 0x80:
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return TileHeight(tile);
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case 0x81:
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return ((_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) |
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(_opt.landscape == LT_TROPIC ? GetTropicZone(tile) : 0);
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}
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DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);
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*available = false;
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return 0;
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}
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static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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if (group->g.real.num_loaded == 0) return NULL;
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return group->g.real.loaded[0];
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}
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static void NewCanalResolver(ResolverObject *res, TileIndex tile)
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{
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res->GetRandomBits = &CanalGetRandomBits;
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res->GetTriggers = &CanalGetTriggers;
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res->SetTriggers = &CanalSetTriggers;
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res->GetVariable = &CanalGetVariable;
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res->ResolveReal = &CanalResolveReal;
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res->u.canal.tile = tile;
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res->callback = 0;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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}
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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ResolverObject object;
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const SpriteGroup *group;
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NewCanalResolver(&object, tile);
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group = Resolve(_canal_sg[feature], &object);
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if (group == NULL || group->type != SGT_RESULT) return 0;
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return group->g.result.sprite;
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}
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29
src/newgrf_canal.h
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29
src/newgrf_canal.h
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@ -0,0 +1,29 @@
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/* $Id$ */
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#ifndef NEWGRF_CANAL_H
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#define NEWGRF_CANAL_H
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/** List of different canal 'features'.
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* Each feature gets an entry in the canal spritegroup table */
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enum CanalFeature {
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CF_WATERSLOPE,
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CF_LOCKS,
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CF_DIKES,
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CF_ICON,
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CF_DOCKS,
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CF_END,
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};
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/** Table of canal 'feature' sprite groups */
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extern const SpriteGroup *_canal_sg[CF_END];
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/** Lookup the base sprite to use for a canal.
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* @param feature Which canal feature we want.
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* @param tile Tile index of canal, if appropriate.
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* @return Base sprite returned by GRF, or 0 if none.
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*/
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile);
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#endif /* NEWGRF_CANAL_H */
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@ -182,6 +182,9 @@ struct ResolverObject {
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const struct Vehicle *parent;
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EngineID self_type;
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} vehicle;
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struct {
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TileIndex tile;
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} canal;
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struct {
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TileIndex tile;
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const struct Station *st;
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@ -47,86 +47,86 @@ static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
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BEGIN(SPR_CANALS_BASE + 6),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
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BEGIN(1),
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{ 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
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BEGIN(SPR_CANALS_BASE + 5),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
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BEGIN(0),
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{ 0, 0, 0, 1, 0x10, 0x14, 0 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
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BEGIN(SPR_CANALS_BASE + 7),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
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BEGIN(2),
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{ 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
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BEGIN(SPR_CANALS_BASE + 8),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
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BEGIN(3),
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{ 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
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{ 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
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{ 0, 0, 0, 0x1, 0x10, 0x14, 8 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
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{ 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
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{ 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
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{ 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
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{ 0, 0, 0, 0x1, 0x10, 0x14, 16 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
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{ 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
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{ 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
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END(8)
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};
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@ -25,6 +25,7 @@
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#include "train.h"
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#include "water_map.h"
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#include "newgrf.h"
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#include "newgrf_canal.h"
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static const SpriteID _water_shore_sprites[] = {
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0,
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@ -373,39 +374,43 @@ void DrawCanalWater(TileIndex tile)
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{
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uint wa;
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/* Test for custom graphics, else use the default */
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SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
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if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57;
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/* determine the edges around with water. */
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57, PAL_NONE);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58, PAL_NONE);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59, PAL_NONE);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60, PAL_NONE);
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if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
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if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
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if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
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if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
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/* right corner */
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switch (wa & 0x03) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4, PAL_NONE); break;
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case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8, PAL_NONE); break;
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case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
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case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
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}
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/* bottom corner */
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switch (wa & 0x06) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5, PAL_NONE); break;
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case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9, PAL_NONE); break;
|
||||
case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
|
||||
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
|
||||
}
|
||||
|
||||
/* left corner */
|
||||
switch (wa & 0x0C) {
|
||||
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6, PAL_NONE); break;
|
||||
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10, PAL_NONE); break;
|
||||
case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
|
||||
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
|
||||
}
|
||||
|
||||
/* upper corner */
|
||||
switch (wa & 0x09) {
|
||||
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7, PAL_NONE); break;
|
||||
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11, PAL_NONE); break;
|
||||
case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
|
||||
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -421,12 +426,30 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
|
||||
SpriteID palette, uint base
|
||||
)
|
||||
{
|
||||
DrawGroundSprite(wdts++->image, PAL_NONE);
|
||||
SpriteID image;
|
||||
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
|
||||
SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
|
||||
|
||||
/* If no custom graphics, use defaults */
|
||||
if (water_base == 0) water_base = SPR_CANALS_BASE + 5;
|
||||
if (locks_base == 0) {
|
||||
locks_base = SPR_CANALS_BASE + 9;
|
||||
} else {
|
||||
/* If using custom graphics, ignore the variation on height */
|
||||
base = 0;
|
||||
}
|
||||
|
||||
image = wdts++->image;
|
||||
if (image < 4) image += water_base;
|
||||
DrawGroundSprite(image, PAL_NONE);
|
||||
|
||||
for (; wdts->delta_x != 0x80; wdts++) {
|
||||
SpriteID image = wdts->image + base;
|
||||
SpriteID image = wdts->image;
|
||||
SpriteID pal;
|
||||
|
||||
if (image < 24) image += locks_base;
|
||||
image += base;
|
||||
|
||||
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
|
||||
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
|
||||
pal = PALETTE_TO_TRANSPARENT;
|
||||
|
Loading…
Reference in New Issue
Block a user