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(svn r18543) -Codechange: Use separate set of strings for variety distribution setting to ease translation.
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@ -335,7 +335,7 @@ static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CO
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static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
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static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
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static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
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static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
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static const StringID _variety[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_MEDIUM, STR_NUM_HIGH, STR_NUM_VERY_HIGH, INVALID_STRING_ID};
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static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
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struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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uint widget_id;
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uint widget_id;
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@ -1008,8 +1008,12 @@ STR_NUM_NORMAL :Normal
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STR_NUM_HIGH :High
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STR_NUM_HIGH :High
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STR_NUM_CUSTOM :Custom
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STR_NUM_CUSTOM :Custom
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STR_NUM_MEDIUM :Medium
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STR_VARIETY_NONE :None
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STR_NUM_VERY_HIGH :Very High
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STR_VARIETY_VERY_LOW :Very Low
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STR_VARIETY_LOW :Low
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STR_VARIETY_MEDIUM :Medium
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STR_VARIETY_HIGH :High
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STR_VARIETY_VERY_HIGH :Very High
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STR_AI_SPEED_VERY_SLOW :Very Slow
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STR_AI_SPEED_VERY_SLOW :Very Slow
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STR_AI_SPEED_SLOW :Slow
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STR_AI_SPEED_SLOW :Slow
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