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Codechange: [OSX] Remove old code that has no effect on current OSX versions.
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@ -152,7 +152,6 @@ static bool _allowSoftware;
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{
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if (self = [ super initWithFrame:frameRect ]) {
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/* We manage our content updates ourselves. */
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self.wantsBestResolutionOpenGLSurface = _allow_hidpi_window ? YES : NO;
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self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawOnSetNeedsDisplay;
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/* Create backing layer. */
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@ -32,7 +32,6 @@ extern NSString *OTTDMainLaunchGameEngine;
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@interface OTTD_CocoaWindow : NSWindow
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- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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@end
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@ -405,23 +405,6 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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return self;
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}
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/**
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* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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- (void)display
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{
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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}
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/**
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* Define the rectangle we draw our window in
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*/
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