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Feature: Expand all towns in the scenario editor (#10215)
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@ -2851,6 +2851,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random T
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STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
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STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
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STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
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STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
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STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
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STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
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STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expand all towns
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STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Make all towns grow slightly
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STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
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STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
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STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
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STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
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@ -1061,7 +1061,9 @@ static const NWidgetPart _nested_found_town_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
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SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
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SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
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SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
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SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 1, 2),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
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SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
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/* Town name selection. */
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/* Town name selection. */
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NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
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NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
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@ -1155,7 +1157,7 @@ public:
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void UpdateButtons(bool check_availability)
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void UpdateButtons(bool check_availability)
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{
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{
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if (check_availability && _game_mode != GM_EDITOR) {
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if (check_availability && _game_mode != GM_EDITOR) {
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this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
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this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_EXPAND_ALL_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
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this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
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this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
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WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
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WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
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if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
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if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
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@ -1222,6 +1224,12 @@ public:
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break;
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break;
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}
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}
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case WID_TF_EXPAND_ALL_TOWNS:
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for (Town *t : Town::Iterate()) {
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Command<CMD_EXPAND_TOWN>::Do(DC_EXEC, t->index, 0);
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}
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break;
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case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
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case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
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this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
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this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
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this->UpdateButtons(false);
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this->UpdateButtons(false);
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@ -49,6 +49,7 @@ enum TownFoundingWidgets {
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WID_TF_NEW_TOWN, ///< Create a new town.
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WID_TF_NEW_TOWN, ///< Create a new town.
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WID_TF_RANDOM_TOWN, ///< Randomly place a town.
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WID_TF_RANDOM_TOWN, ///< Randomly place a town.
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WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns.
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WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns.
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WID_TF_EXPAND_ALL_TOWNS, ///< Make all towns grow slightly.
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WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name.
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WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name.
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WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name.
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WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name.
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WID_TF_SIZE_SMALL, ///< Selection for a small town.
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WID_TF_SIZE_SMALL, ///< Selection for a small town.
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